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Re: #
gl texture target should saved by texture view.
For example, a texture created with 6 layer. Each layer can be used as a 2d target or cubemap face target.
TextureType in TextureInfo used to create a default texture view of an HW image and also decide ImageType(1D, 2D, 3D).
TextureType in TextureViewInfo used to create view type of source image.
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