constrain UI phase ID to PassLayout/'default' #17542
Merged
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https://github.com/cocos/3d-tasks/issues/18445
Previously all materials passes will be rendered, if their
${PassLayoutName}
equals the one in render graph node.Now they are constrained to
${PassLayoutName}/'default'
.As a result,
'default'/'additive-light'
objects will not be rendered in UI. This behavior is the same as inlegacy-pipeline
.Changelog
Continuous Integration
This pull request:
Compatibility Check
This pull request:
Greptile Summary
This pull request modifies the UI rendering logic in the NativeExecutor.cpp file, focusing on constraining UI layout to PassLayout/'default' and updating the submitUICommands function.
phaseLayoutID
parameter tosubmitUICommands
innative/cocos/renderer/pipeline/custom/NativeExecutor.cpp