This product does not use the APIs or third-party products specified in Apple's privacy manifest policy. This will be addressed in future updates if this product requires such support. Please check the documentation published by Apple for details.
GLFW 3.4
, which this product uses in the Linux OpenGL environment, can now be compiled for Wayland.
However, this sample is not compatible with Wayland because glewInit
is currently not working properly when compiling for Wayland (EGL) in GLEW 2.2.0
.
If you are using the Linux OpenGL environment, please continue to use the X11 build as usual.
Please refer to the issue below for details.
There is an error when building Mac Catalyst for Metal.
Specifically, when generating a project using cmake3.27.0
or higher, errors such as 'Foundation/NSURLHandle.h' file not found
will occur.
We will continue to investigate the details.
- Use cmake with versions less than 3.27
An error occurs in the setup-cocos2d batch that is executed when setting up the Cocos2d-x sample project.
This is because GitHub has improved the security of the Git protocol, and Git fails to get the Cocos2d-x submodule.
Specifically, an error has occurred because the connection via git://
is no longer possible.
Please check the official GitHub blog for details.
- Replace the connection using
git://
withhttps://
by executing the following command in the terminal or command prompt.git config --global url."https://github.com/".insteadOf git://github.com/
- Please note that this command affects gitconfig for all users of the execution terminal.
A memory leak occurs in the macOS sample builds of Metal and Cocos2d-x v4.0. This happens within the Metal framework, so please wait for official support. Note that we cannot answer inquiries regarding this matter.
Please check the Apple Developer Forums for more information.
Cocos2d-x v4.0 does not support Ubuntu 20.04
builds.
Please check and apply one of the following workarounds when using it.
-
Use
Ubuntu 16.04
orUbuntu 18.04
-
Check the following issue and replace the
libchipmunk
library used inCocos2d-x v4.0
- cocos2d/cocos2d-x linking error when integrating with libchipmunk on linux#20471
- WARNING: Projects built using this workaround cannot be maintained under any circumstances.
In the OpenGL
sample builds using Visual Studio 2013
, a link error will occur in GLEW
if you build using setup_glew_glfw.bat
as is.
Please check and use the workaround below.
-
When using
GLEW 2.2.0
- Remove the reference to
libvcruntime.lib
from theglew
project - Use Visual Studio later than
Visual Studio 2013
- Remove the reference to
-
When using
GLEW 2.1.0
- Use
setup_glew_glfw_vs2013.bat
to set upthirdParty
- Use
To use .bundle
and .dylib
on macOS Catalina, you need to be connected to an online environment to verify your notarization.
Please check the official Apple documentation for details.
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