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Format Code According to PEP8 #10

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53 changes: 28 additions & 25 deletions 1_snake_game/5_snake_eats_apple_and_score.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@

SIZE = 40


class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
Expand All @@ -19,45 +20,46 @@ def draw(self):
pygame.display.flip()

def move(self):
self.x = random.randint(1,25)*SIZE
self.y = random.randint(1,20)*SIZE
self.x = random.randint(1, 25) * SIZE
self.y = random.randint(1, 20) * SIZE


class Snake:
def __init__(self, parent_screen, length):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/block.jpg").convert()
self.direction = 'down'
self.direction = "down"

self.length = length
self.x = [40]*length
self.y = [40]*length
self.x = [40] * length
self.y = [40] * length

def move_left(self):
self.direction = 'left'
self.direction = "left"

def move_right(self):
self.direction = 'right'
self.direction = "right"

def move_up(self):
self.direction = 'up'
self.direction = "up"

def move_down(self):
self.direction = 'down'
self.direction = "down"

def walk(self):
# update body
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
for i in range(self.length - 1, 0, -1):
self.x[i] = self.x[i - 1]
self.y[i] = self.y[i - 1]

# update head
if self.direction == 'left':
if self.direction == "left":
self.x[0] -= SIZE
if self.direction == 'right':
if self.direction == "right":
self.x[0] += SIZE
if self.direction == 'up':
if self.direction == "up":
self.y[0] -= SIZE
if self.direction == 'down':
if self.direction == "down":
self.y[0] += SIZE

self.draw()
Expand All @@ -74,6 +76,7 @@ def increase_length(self):
self.x.append(-1)
self.y.append(-1)


class Game:
def __init__(self):
pygame.init()
Expand All @@ -90,21 +93,22 @@ def is_collision(self, x1, y1, x2, y2):
return False

def display_score(self):
font = pygame.font.SysFont('arial',30)
score = font.render(f"Score: {self.snake.length}",True,(200,200,200))
self.surface.blit(score,(850,10))
font = pygame.font.SysFont("arial", 30)
score = font.render(f"Score: {self.snake.length}", True, (200, 200, 200))
self.surface.blit(score, (850, 10))

def play(self):
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()

if self.is_collision(self.snake.x[0], self.snake.y[0], self.apple.x, self.apple.y):
if self.is_collision(
self.snake.x[0], self.snake.y[0], self.apple.x, self.apple.y
):
self.snake.increase_length()
self.apple.move()


def run(self):
running = True

Expand All @@ -131,10 +135,9 @@ def run(self):

self.play()

time.sleep(.2)
time.sleep(0.2)

if __name__ == '__main__':

if __name__ == "__main__":
game = Game()
game.run()