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Snapshot 3
Jacob Faulk edited this page Mar 22, 2021
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- Develop Character Controller Further
- Block Out Level Chunks
- Create Some Environment Assets
- Test Procedural Generation
- Implement Upgrade System
- Create Full Level Chunks
- Create Enemy AI
- Import Enemy Assets
- Implement Level Progression
- I'm going to be reducing scope and not implementing any level progression. This will keep the end result as a completely viable product, but will reduce the number of features I'll need to implement.