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Use PrivateAssets for NuGet
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Lucas Girouard-Stranks committed Aug 19, 2020
1 parent 46012a5 commit 892caee
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Showing 16 changed files with 82 additions and 22 deletions.
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</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -28,7 +28,12 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Autofac" Version="5.2.0" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
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@@ -1,14 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using MonoGame.Extended.Tiled;
using MonoGame.Extended.Tiled.Serialization;
using MonoGame.Utilities;
using MonoGame.Framework.Utilities.Deflate;
using CompressionMode = System.IO.Compression.CompressionMode;
using GZipStream = System.IO.Compression.GZipStream;

namespace MonoGame.Extended.Content.Pipeline.Tiled
{
Expand Down Expand Up @@ -324,15 +324,12 @@ private static Stream OpenStream(byte[] decodedData, string compressionMode)
{
var memoryStream = new MemoryStream(decodedData, false);

switch (compressionMode)
return compressionMode switch
{
case "gzip":
return new GZipStream(memoryStream, CompressionMode.Decompress);
case "zlib":
return new ZlibStream(memoryStream, Utilities.CompressionMode.Decompress);
default:
return memoryStream;
}
"gzip" => new GZipStream(memoryStream, CompressionMode.Decompress),
"zlib" => new ZlibStream(memoryStream, Framework.Utilities.Deflate.CompressionMode.Decompress),
_ => memoryStream
};
}
}
}
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Expand Up @@ -17,7 +17,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -37,7 +37,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
7 changes: 6 additions & 1 deletion Source/MonoGame.Extended.Gui/MonoGame.Extended.Gui.csproj
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Expand Up @@ -17,8 +17,13 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended.Input\MonoGame.Extended.Input.csproj" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -17,7 +17,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -17,7 +17,6 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended.Input\MonoGame.Extended.Input.csproj" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>
Expand All @@ -27,4 +26,10 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -21,7 +21,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -17,7 +17,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -21,8 +21,13 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended.Graphics\MonoGame.Extended.Graphics.csproj" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
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Expand Up @@ -17,7 +17,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>
7 changes: 6 additions & 1 deletion Source/MonoGame.Extended/MonoGame.Extended.csproj
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Expand Up @@ -17,7 +17,12 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" PrivateAssets="All" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>

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Expand Up @@ -4,6 +4,7 @@
using MonoGame.Extended.Content;
using MonoGame.Extended.Serialization;
using Newtonsoft.Json;
using ContentReaderExtensions = MonoGame.Extended.Content.ContentReaderExtensions;

namespace MonoGame.Extended.TextureAtlases
{
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Expand Up @@ -37,6 +37,7 @@
</ItemGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="NSubstitute" Version="4.2.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
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Expand Up @@ -5,6 +5,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="NSubstitute" Version="4.2.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
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