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Releases: craftworkgames/MonoGame.Extended

Version 4.0.2 Release

28 Aug 04:15
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What's Changed

Full Changelog: v4.0.1...v4.0.2

Version 4.0.1 Release

18 Aug 02:42
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Description

This release brings in recent fixes from pull requests as well as updates MonoGame.Extended to use the new MonoGame 3.8.2.1105 release and now targets net8.0

Change Log

  • VortexModifier now properly makes use of the MaxSpeed property. @AristurtleDev #921
  • rayNearDistance and rayFarDistance are now properly swapped in PrimitivesHelper.IntersectsSlab(). @AristurtleDev #922
  • Resolved issue where an ArgumentNullException was thrown when loading BitmapFonts due to the bmfFile.Path value not being set. @AristurtleDev #924
  • Resolved issue for FNA in ColorExtensions.FromArgb due to FNA Color struct not having a constructor that accepts a uint packed value. @ValorZard #925
  • Updated for MonOGame 3.8.2.1105 release @AristurtleDev #926
    • MonoGame References updated to 3.8.2.1105
    • MonoGame.Extended target framework updated to net8.0
  • Vector2Extensions.Rotate has been marked deprecated for MonoGame targets only (KNI and FNA still use this). With the release of MonoGame 3.8.2.1105, MonoGame now has a built in method for rotating a Vector2. @AristurtleDev #926

Version 4.0.0 Initial Release

09 Jul 19:51
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Version 4.0 "Stable" Relase

This is the initial version 4.0.0 "stable" release. Please see the blog post at https://www.monogameextended.net/blog/version-4-initial-release/ for more details on why this official release was pushed.

What's Changed

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3.8

19 Aug 01:07
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3.8

Maintenance to target MonoGame 3.8 NuGet packages.