This is the blc (Binary Lifting Contraption) plugin for IDA Pro. It is the Bastard love child of Ghidra's decompiler with Ida Pro.
The plugin integrates Ghidra's decompiler code into an Ida plugin an provides a basic decompiler capability for all platforms support by both Ida and Ghidra. It provides a basic source code display that attempts to mimic that of the Hex-Rays decompiler. It has only been written with Ida 7.x in mind.
On all platforms you should clone blc into your IDA SDK's plugins sub-directory
so that you end up with <sdkdir>/plugins/blc
. This is because the build files
all use relative paths to find necessary IDA header files and link libraries.
Use the include Makefile to build the plugin. You may need to adjust the paths
that get searched to find your IDA installation (/Applications/IDA Pro N.NN
is
assumed on OSX and /opt/ida-N.NN
is assumed on Linux, were N.NN is derived from
the name of your IDA SDK directory eg idasdk75
associates with 7.5
and should
match your IDA version number). This is required to successfully link the plugin.
$ cd <sdkdir>/plugins/blc
$ make
Compiled binaries will end up in <sdkdir>/plugins/blc/bin
LINUX
-------------------------------------------
| ida | ida64 |
-------------------------------------------
IDA 7.x | | |
plugin | blc.so | blc64.so |
-------------------------------------------
OS/X
-------------------------------------------
| ida | ida64 |
-------------------------------------------
IDA 7.x | | | |
plugin | blc.dylib | blc64.dylib |
-------------------------------------------
Copy the plugin(s) into your <IDADIR>/plugins
directory and blc should be
listed as an available plugin for all architectures supported both Ida
and Ghidra.
Build with Visual Studio C++ 2017 or later using the included solution (.sln
)
file (blc.sln
). Two build targets are available depending on which version
of IDA you are using:
-----------------------------------------
| ida | ida64 |
-----------------------------------------
IDA 7.x | Release/x64 | Release64/x64 |
plugin | blc.dll | blc64.dll |
-----------------------------------------
Copy the plugin(s) into your <IDADIR>/plugins
directory and blc should be
listed as an available plugin for all architectures supported by both Ida
and Ghidra.
Assuming you have installed IDA to <idadir>
, install the plugin by copying the
compiled binaries from <sdkdir>/plugins/blc/bin
to <idadir>/plugins
(Linux/Windows)
or <idadir>/idabin/plugins
(OS X).
The plugin is dependent on Ghira processor specifications which you will need to copy over from your own Ghidra installation.
Installing Ghidra is a simple matter of unzipping the latest Ghidra release, for example:
https://ghidra-sre.org/ghidra_9.2_PUBLIC_20201113.zip
Within the extracted Ghidra folder, you will find a Ghidra
subdirectory which,
in turn, contains a Processors
subdirectory. The decompiler needs access to
files contained under Ghidra/Processors
. By default the plugin looks for the
environment variable $GHIDRA_DIR
which it expects to point at your Ghidra
installation folder such that $GHIDRA_DIR/Ghidra/Processors
exists. If
$GHIDRA_DIR
is not set, then the plugin expects to find <idadir>/plugins/Ghidra/Processors
which you may create with a symlink or by copying the approprate directories
from your Ghidra installation.
Ghidra uses a language called sleigh
to define processor modules. Sleigh sources are typically
saved in .slaspec and .sinc (include) files. A sleigh compiler is used to build the .sla files used
by Ghidra. A fresh Ghidra installation includes no .sla file. Instead, as the need arises, Ghidra
generates required .sla files for a given architecture by invoking the sleigh compiler to generate
the correct .sla file for the architecture. This is why you may have noticed that Ghidra may take a
while to analyze the first file you open for a given architecture, but seems to be faster for all
subsequent files (because the necessary .sla file is already available).
blc needs compiled .sla files for reasons similar to Ghidra's, however blc does not automatically generate the .sla files for you. Fortunately a Ghidra install contains the sleigh compiler which can be used to generate all of the required .sla files. Before using blc, you will need to do something like the following (assuming you are on a Windows box, but similarly by referencing the correct sleigh binary on Linux or Mac):
$ cd <my ghidra install>
$ Ghidra/Features/Decompiler/os/win64/sleigh.exe -a Ghidra/Processors
When finished, all of the required .sla files should have been built in each of the arch specific subdirectories under Ghidra/Processors (see Ghidra/Processors//data/languages if you are really curious). Copying the Processors directory to /Ghidra at this point should get you what you need.
blc generally uses the latest git version of ghidra available at the time of a blc update. Occasionally changes to the sleigh tool will result in the sleigh files from the current release version of Ghidra being outdated and unusable. One solution is to build the sleigh component of Ghidra using git sources, then compile the current git .sla files found under ghidra/Ghidra/Processors. Alternatively, the blc project now contains the archive blc_sleigh_files.tgz which contains Ghidra/Processors files that are compatible with the latest version of blc. Simply extract the contents of this archive, including its directory structure into your /plugins directory.
As an alternative to building the plugin yourself, pre-built binaries for
IDA 7.x (Windows, Linux, OS X) are available in the blc/bins
directory.
With the plugin installed, open a binary of interest in IDA. In order for the plugin to be become available, the binary's architecture must be supported by both Ida and Ghidra.
With the cursor placed inside the body of an Ida function, select
Edit/Plugins/Ghidra Decompiler
. A successful decompilation (which may take a bit
of time, will open a new window containing the C source generated by Ghidra's
decompiler. Within the source window, you may double click on a function name to
decompile tht function. Double clicking on a global data name will navigate you
to that symbol in the Ida disassembly view. The ESC
key will navigate back to a
previous function, or close the source viewer if there is no previous function.
The N
hot key may be used to rename any symbol in the source view. When a symbol
in the source view corresponds to a symbol in the Ida disassembly, the symbol will
also be renamed in the disassembly.
- Allow user to set data types for symbols in the source view
- Provide IDA derived type information to the decompiler so that it can do a better job with things like structures and pointer dereferencing
- Better (at least some) support for string literals
- Investigate what settings/info are necessary to get this standalone decompiler to yield results identical to Ghidra's. Is this symbol information? Type information? arch/platform/compiler settings?