Skip to content

A simple library for Nextion display modified from the Easy Nextion Library.

License

Notifications You must be signed in to change notification settings

currentc57/nextion_ez_arduino

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

nextion_ez library for Arduino compatible controllers

Description

A simple object for interfacing with Nextion HMI displays that is compatible with the protocol and HMI code used by the Arduino Easy Nextion Library.

The original library was developled by Thanasis Seitanis. It uses a custom protocol that is simple to use and can be easily modified to meet one’s needs. It was designed to provide a simple method to use Nextion displays for beginners and at the same time satisfying the needs of the more advanced programmers.

Full documentation on the Arduino Easy Nextion Library and protocol, as well as examples, can be found at https://seithan.com/Easy-Nextion-Library/

If you find this library useful, please consider supporting the author of the original Easy Nextion Library, Thanasis Seitanis at: [email protected]

NOTE: Functions are similar to, but not identical to, those in the Arduino Easy Nextion Library. It has been modified to make it completely compatible with my Spin/Spin2 object for the Parallax Propeller microcontrollers. The protocol is completely compatible with the Easy Nextion Library and will allow reuse of HMI code between Propeller boards and Arduino boards using this or the original Easy Nextion Library.

Full documentation on the Arduino Easy Nextion Library and protocol can be found at https://seithan.com/Easy-Nextion-Library/ If you find this library useful, please consider donating to the author of the original Easy Nextion Library, Thanasis Seitanis.

Differences between the Arduino library and this library

  1. The original Easy Nextion library automatically calls trigger functions, stored in a separate file, in response to Nextion commands. This object provides the functions cmdAvail(), getCmd(), and readByte() to retreave the command packets sent from the Nextion.

  2. The original library uses a single overloaded function writeStr() to send commands and update string values on the Nextion. This object uses separate functions sendCmd() and writeStr().

  3. An argument fifo has been added to allow a new function pushCmdArg() that can be used to provide a variable number of arguments to sendCmd().

  4. The the original library's NextionListen() function has been named listen() in this implementation.

  5. This object adds a function called addWave() to create a quick and easy interface to the Nextion waveform add command.

  6. In this object the currentPageId and lastCurrentPageId variables can be accessed with the functions getCurrentPage(), getLastPage(), setCurrentPage() and setLastPage()

NOTE: .HMI files for Nextion Editor are also included in the demo folder.

The public functions

  • begin()
  • writeNum()
  • writeStr()
  • writeByte()
  • pushCmdArg()
  • sendCmd()
  • addWave()
  • readNum()
  • readStr()
  • readByte()
  • cmdAvail()
  • getCmd()
  • getCmdLen()
  • getCurrentPage()
  • getLastPage()
  • setCurrentPage()
  • setLastPage()

In order for the object to update the Id of the current page, you must write the Preinitialize Event of every page: printh 23 02 50 XX , where XX the id of the page in HEX. Your code can then read the current page and previous page using the getCurrentPage() and getLastPage() functions.

Standard Easy Nextion Library commands are sent from the Nextion display with printh 23 02 54 XX , where XX is the id for the command in HEX.
Your code should call the listen() function frequently to check for new commands from the display. You can then use the getAvail(), getCmd() and getSubCmd() functions to parse any commands.

Example:

void loop {
  myNex.listen();                           // This function must be called repeatedly to response touch events
                                            // from Nextion touch panel. You should place it in your loop or timer interrupt function.
  if (myNex.cmdAvail()) {                   // has the nextion sent a command?
      readCommand(myNex.getCmd());          // get the command byte and see parse it    
    }
}

void readCommand(const int32_t cmd) {       // parse the 1st command byte and decide how to proceed
    switch (cmd) {
    case 'T' :                              // standard Easy Nextion Library commands start with "T"
        callTrigger(myNex.readByte());      // so we need the second byte to know what function to call
        break;   
    default:                                // custom commands can be added by expanding this switch statement
        break;
    }
}

void callTrigger(const int32_t trig) {      // use the 2nd command byte from nextion and call associated method
    switch (trig) {
    case 0x00 :
        trigger0();                         // the orginal Easy Nextion library uses numbered trigger functions
        break;
    case 0x01 :
        runCount();                         // but since we are parsing ourselves, we can call any method we want
        break;
    default:
        break;
    }
}

Usefull Tips

Manage Variables You can read/write the variables as any other component.

Use readNum() to read the value of a numeric variable.
Example: nextion.readNum("va0.val")
Example: nextion.readNum("sys0")

Use writeNum() to change the value of a numeric variable.
Example: nextion.writeNum("va0.val", 255)
Example: nextion.writeNum("sys0", 375)

Use readStr() to read the text of a String variable.
Example: nextion.readStr("va0.txt")

Use writeStr() to change the text of a String variable.
Example: nextion.writeStr("va0.txt", "Hello World")

For this to happen, the variables you want to read/write must be at the page you are currently on.
Otherwise, if the variables are of global scope, you will need to use a prefix with the page name that the variables are at.
Example: nextion.readNumber("page0.va0.val") 'If the variable is at page0
The same goes for the other functions as well.

NOTE: (from the Nextion Editor Guide)

In an HMI project a page is a localized unit. When changing pages, the existing page is removed from memory and the > > requested page is then loaded into memory. As such components with a variable scope of local are only accessible while the page they are in is currently loaded. Components within a page that have a variable scope of global are accessible by prefixing the page name to the global component .objname. As an Example: A global Number component n0 on page1 is accessed by page1.n0 . A local Number component n0 on page1 can be accessed by page1.n0 or n0, but there is little sense to try access a local component if the page is not loaded. Only the component attributes of a global component are kept in memory. Event code is never global in nature.

Compatibility

Licence

Terms of Use: MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

A simple library for Nextion display modified from the Easy Nextion Library.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 100.0%