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Sloppy is a free chess engine
Copyright (C) 2007 - 2009 Ilari Pihlajisto ([email protected])


LICENSE AND WARRANTY

   Sloppy is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3 of the License, or
   (at your option) any later version.

   Sloppy is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.


COMPILING

   In UNIX/Linux systems just type "make" to compile Sloppy. There is no
   "make install" though, so if you want to install Sloppy to an other
   directory you'll need to copy the executable and the opening book (if any)
   to said directory.
  
   The Windows version compiles at least with Mingw and Microsoft's Visual C++
   compiler. Makefiles for both are included (Makefile.mgw and Makefile.win).


INTERFACE, COMMAND LINE OPTIONS

   Sloppy uses the Xboard chess engine communication protocol. So if you want to
   use a GUI (you probably do), make sure it implements Xboard protocol 2. If
   it only supports UCI, you can still use Sloppy with the wb2uci adapter:
   http://home.online.no/~malin/sjakk/Wb2Uci/

   Sloppy doesn't accept any command line options, see configuration below.


CONFIGURATION

   Sloppy is configured by editing the configuration file ("sloppy.conf").

   On Windows systems the configuration file should be placed to the same
   directory where the executable is.

   On non-Windows systems the configuration file should be placed to
   $HOME/.config/sloppy/ directory.


ASCII INTERFACE COMMANDS

   In addition to all Xboard input, Sloppy accepts these commands:

   bench                 runs Sloppy's own benchmark
   debug                 toggles debugging mode
   divide [d]            perft to depth [d], prints a node count for every move
   help                  shows this list
   perft [d]             runs the perft test to depth [d]
   printboard            prints an ASCII chess board and the FEN string
   printeval             prints the static evaluation
   printkey              prints the hash key
   printmat              prints the material each player has on the board
   printmoves            prints a list of legal moves
   quit                  quits the program
   readpgn [f]           imports pgn file [f] to the book
   readpgnlist [f]       imports a list of pgn files (in file [f]) to the book
   testpos [sec] [fen]   runs a test position (eg. WAC, WCSAC)
   testsee [fen] [move]  tests the Static Exchange Evaluator
   testsuite [sec] [f]   runs a list of test positions (in file [f])
   xboard                switches to Xboard/Winboard mode