A remake of a software rasterizer from 2018. Main difference is that this one uses a tile-based technique (single tile) instead of scanlines. It outputs directly to a Win32 framebuffer. No optimizations have been done!
- Vertex shader stage
- Perspective correct interpolation
- Depth buffer and depth testing
- Pixel shader stage
- OpenGL/DirectX styled API (agnostic)
- Emulation of vertex/index/uniform buffers
- Texture sampling
- Render output and scaling using
StretchDIBits
- Mesh loading using custom binary format
- Basic shader with point lights
Generate project files with Premake 5, such as:
λ premake5 vs2022
or use the included build script (requires Premake and Visual Studio 2019/Build Tools):
λ build {release|debug|clean}