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Zerodelay is a network gaming library that is aimed to be lightweight, cross platform and fast.

Current Features:
	* Reliable UDP
	* Connection layer on top of RUDP
	* RPC calls
	* Automatic remote entity/class creation
	* Auto synchronization of class member variables


TODO: 
	* Cluster Reliable_Ordered data (more efficient sending)
	* Cluster Unreliable data (more efficient sending)themselves.
	* Make endiannes correct in RUDP link and everywhere else
	* Receive multiple times on new Connection in variable groups for same endpoint. Investigate why.
	* Sending large packets now require a sleep in between fragments to get good flow control due to bandwith limitation,
		this should be auto fixed with congestion control. See Unreliable send UnitTest.


NOTES:
	* Avoid calling api calls from callback functions.


Zerodelay includes tests on Performance, memory leaks and reliability.

Developed by Bart Knuiman (bart[dot]knuiman[at]gmail[dot]com)

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Zero-one is a gaming network library

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