Skip to content

In this project, I build a baby food menu whereby each food item on the menu triggers a response from the baby using Object-Oriented Programming.

Notifications You must be signed in to change notification settings

dalvarez83/Baby-food-selection-as-an-OOP-application

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 

Repository files navigation

Baby-food-selection-as-an-OOP-application

DESCRIPTION: In this project, I build a baby food menu whereby each food item on the menu triggers a response from the baby. Some food is agreeable, some food is sometime agreeable and some food is just disagreeable to the baby. You are the parent trying to feed the baby a varied menu of foods over the course of a day (breakfast, lunch and dinner). You will encounter that the baby will find some foods agreeable when mixed with certain other foods, yet may sometimes find the same foods disagreeable when mixed with other foods. Objects will be the food items on the menu and responses to those foods. The goal is to choose the right set of foods to have a happy baby at the end of the day.

FEATURES:

• You are presented with a menu of food options to feed your baby

• Each food item on its own solicits a different response from your baby (agreeable, maybe agreeable, disagreeable)

• Each food item can be mixed with another food item that may solicit a different response from your baby.

• You need to feed the baby two different items at each of the three feedings of the day (breakfast, lunch and dinner).

• You cannot feed the baby the same food item within the same day. Want a varied food menu for your baby. However, baby does like similar types of foods (sweet, sour, soft, chewy, but never foul).

• The goal is to be creative with your food menu for your baby without soliciting disagreeable responses. Don’t want unhappy baby!

• Parent can use “q” to quit and “h” for help at any point of the game.

The baby food game could go as follows:

  1. Feeding: Breakfast

Choose first food item from menu: plain yogurt

Baby response to first food item from menu: Agreeable

Choose second food item from the menu: carrots

Baby response to first food item from menu: Agreeable

Return result to parent: Happy baby!

  1. Feeding: Lunch

Message: Cannot choose plain yogurt, carrots

Choose first food item from menu: Cheese

Baby response to first food item from menu: Agreeable

Choose second food item from the menu: Pasta

Baby response to first food item from menu: Agreeable

Return result to parent: Happy baby!

  1. Feeding: Dinner

Message: Cannot choose plain yogurt, carrots, cheese, pasta

Choose first food item from menu: Sweet potatoes

Baby response to first food item from menu: Maybe agreeable

Choose second food item from the menu: Apples

Baby response to first food item from menu: Disagreeable

Return result to parent: Unhappy baby!

Message: Sorry you have an unhappy baby! Better luck feeding tomorrow!

DESIGN

The baby feeding game is thought of a parent taking actions through a series of feeding time nodes, whereby each feeding time affects the next by limiting the food item set. Each feeding time node (breakfast, lunch and dinner) prompts the user (the parent) for an action (the food item). Each action, including the food and response classes and mixing attributes of each food affects the response from the baby. The classes are foods particular to feeding time nodes (breakfast, lunch and dinner). The particular foods are attributes and may or may not be mutually exclusive to each feeding time node. The functions for each class output to the user whether the food selected in agreeable, maybe agreeable or disagreeable based on the attributes of the foods. A final method returns the message_to_parent which tells parent if (s)he has a happy baby.

About

In this project, I build a baby food menu whereby each food item on the menu triggers a response from the baby using Object-Oriented Programming.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages