A style agnostic framework for creative coding using the SuperCollider audio programming language. At its most basic level it will:
- Create a project file structure with configuration, initialisation and cleanup files.
- Create a
buffers
folder from which it collects all sound files and make them available through an intuitive interface. - Allow for defining quickstart templates for different types of projects using a (very) basic templating engine.
- Allow for the creation and access of modules of sound processes. The 'modules' and 'browse' keys on the GUI are already present and the structure is functional but there are but a few modules available. The interface may still change quite a bit on this.
- Add a folder titled 'classes' in your
Cactus
project and the classes will be auto-linked toSuperCollider
. Has not been tested but feel free to use and provide feedback.
Install it as a quark from within SuperCollider, via:
Quarks.install("Cactus");
or download it from GitHub, unzip & and place the folder in:
~/Library/Application Support/SuperCollider/Extensions/
Run:
CactusGUI.new;
This will create a project file structure with configuration, initialisation and cleanup files. It will also create a buffers folder from which it collects all sound files and make them available through an intuitive interface.
The config.scd
is run only once when you first initialize the Cactus
project. The .scd
files found in the init
folder will run after config.scd
on initialisation and also every time you call .restart
. On restart cleanup.scd
will be called before reinitialisation.
Any wav
or aif
file placed in the buffers
folder will be automagically available as a buffer:
c = Cactus("/path/to/the/project");
// for a test.wav file found at the root of the buffers folder
c.buf("/test");
// for an asdf.wav file found in the folder moreSounds
c.buf("/moreSounds/asdf");
// get a List of all files in the moreSounds folder
c.buf("/moreSounds")
For more see the Cactus help files.