This add-on brings picocad export to Blender.
- Mesh export.
- Multiple meshes.
- Mesh position, rotation, and scale.
- UV coordinates.
- Texture export.
- Mesh color export.
- Background color export.
The picocad axes are not the same as Blender's so you will need to rotate your mesh in picocad to make it look the same.
Download blender_picocad.py
from the releases page.
In Blender go to Edit > Preferences, select Add Ons and click Install.
Find the blender_picocad.py
file.
Make sure you check the box to enable the add-on.
You can find the exporter under File > Export > Picocad.
- Create meshes, model, export to picocad.
- If you have a material assigned to a mesh with a Principled BSDF node, the base color will be used for the mesh in picocad. The exporter will map the color to the closest available in picocad.
- If you have a texture node used in a material, the texture will be exported along with your meshes. Note that the texture must be of size 128x128 or smaller.
- UV coordinates will be adjusted to work with picocad and exported along with your meshes.
- If backface culling is enabled in your material, faces will not be double sided in picocad.
- If you set a world color in the scene tab, the color will be saved to the picocad file.
- The filename of your Blender project is used to name the picocad project.
Note: picocad is extremely resource limited, attempting to export meshes with many faces, >100, will likely slow down or crash the program.
The code in this repo is CC0, public domain.