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github-actions[bot] authored May 23, 2024
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27 changes: 27 additions & 0 deletions _content/SkiaSharp.Views.Blazor/DpiWatcher.js
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export class DpiWatcher {
static getDpi() {
return window.devicePixelRatio;
}
static start(callback) {
//console.info(`Starting DPI watcher with callback ${callback._id}...`);
DpiWatcher.lastDpi = window.devicePixelRatio;
DpiWatcher.timerId = window.setInterval(DpiWatcher.update, 1000);
DpiWatcher.callback = callback;
return DpiWatcher.lastDpi;
}
static stop() {
//console.info(`Stopping DPI watcher with callback ${DpiWatcher.callback._id}...`);
window.clearInterval(DpiWatcher.timerId);
DpiWatcher.callback = undefined;
}
static update() {
if (!DpiWatcher.callback)
return;
const currentDpi = window.devicePixelRatio;
const lastDpi = DpiWatcher.lastDpi;
DpiWatcher.lastDpi = currentDpi;
if (Math.abs(lastDpi - currentDpi) > 0.001) {
DpiWatcher.callback.invokeMethod('Invoke', lastDpi, currentDpi);
}
}
}
173 changes: 173 additions & 0 deletions _content/SkiaSharp.Views.Blazor/SKHtmlCanvas.js
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export class SKHtmlCanvas {
constructor(useGL, element, callback) {
this.renderLoopEnabled = false;
this.renderLoopRequest = 0;
this.htmlCanvas = element;
this.renderFrameCallback = callback;
if (useGL) {
const ctx = SKHtmlCanvas.createWebGLContext(this.htmlCanvas);
if (!ctx) {
console.error(`Failed to create WebGL context: err ${ctx}`);
return null;
}
// make current
const GL = SKHtmlCanvas.getGL();
GL.makeContextCurrent(ctx);
// read values
const GLctx = SKHtmlCanvas.getGLctx();
const fbo = GLctx.getParameter(GLctx.FRAMEBUFFER_BINDING);
this.glInfo = {
context: ctx,
fboId: fbo ? fbo.id : 0,
stencil: GLctx.getParameter(GLctx.STENCIL_BITS),
sample: 0,
depth: GLctx.getParameter(GLctx.DEPTH_BITS),
};
}
}
static initGL(element, elementId, callback) {
var view = SKHtmlCanvas.init(true, element, elementId, callback);
if (!view || !view.glInfo)
return null;
return view.glInfo;
}
static initRaster(element, elementId, callback) {
var view = SKHtmlCanvas.init(false, element, elementId, callback);
if (!view)
return false;
return true;
}
static init(useGL, element, elementId, callback) {
var htmlCanvas = element;
if (!htmlCanvas) {
console.error(`No canvas element was provided.`);
return null;
}
if (!SKHtmlCanvas.elements)
SKHtmlCanvas.elements = new Map();
SKHtmlCanvas.elements[elementId] = element;
const view = new SKHtmlCanvas(useGL, element, callback);
htmlCanvas.SKHtmlCanvas = view;
return view;
}
static deinit(elementId) {
if (!elementId)
return;
const element = SKHtmlCanvas.elements[elementId];
SKHtmlCanvas.elements.delete(elementId);
const htmlCanvas = element;
if (!htmlCanvas || !htmlCanvas.SKHtmlCanvas)
return;
htmlCanvas.SKHtmlCanvas.deinit();
htmlCanvas.SKHtmlCanvas = undefined;
}
static requestAnimationFrame(element, renderLoop, width, height) {
const htmlCanvas = element;
if (!htmlCanvas || !htmlCanvas.SKHtmlCanvas)
return;
htmlCanvas.SKHtmlCanvas.requestAnimationFrame(renderLoop, width, height);
}
static setEnableRenderLoop(element, enable) {
const htmlCanvas = element;
if (!htmlCanvas || !htmlCanvas.SKHtmlCanvas)
return;
htmlCanvas.SKHtmlCanvas.setEnableRenderLoop(enable);
}
static putImageData(element, pData, width, height) {
const htmlCanvas = element;
if (!htmlCanvas || !htmlCanvas.SKHtmlCanvas)
return;
htmlCanvas.SKHtmlCanvas.putImageData(pData, width, height);
}
deinit() {
this.setEnableRenderLoop(false);
}
requestAnimationFrame(renderLoop, width, height) {
// optionally update the render loop
if (renderLoop !== undefined && this.renderLoopEnabled !== renderLoop)
this.setEnableRenderLoop(renderLoop);
// make sure the canvas is scaled correctly for the drawing
if (width && height) {
this.htmlCanvas.width = width;
this.htmlCanvas.height = height;
}
// skip because we have a render loop
if (this.renderLoopRequest !== 0)
return;
// add the draw to the next frame
this.renderLoopRequest = window.requestAnimationFrame(() => {
if (this.glInfo) {
// make current
const GL = SKHtmlCanvas.getGL();
GL.makeContextCurrent(this.glInfo.context);
}
this.renderFrameCallback.invokeMethod('Invoke');
this.renderLoopRequest = 0;
// we may want to draw the next frame
if (this.renderLoopEnabled)
this.requestAnimationFrame();
});
}
setEnableRenderLoop(enable) {
this.renderLoopEnabled = enable;
// either start the new frame or cancel the existing one
if (enable) {
//console.info(`Enabling render loop with callback ${this.renderFrameCallback._id}...`);
this.requestAnimationFrame();
}
else if (this.renderLoopRequest !== 0) {
window.cancelAnimationFrame(this.renderLoopRequest);
this.renderLoopRequest = 0;
}
}
putImageData(pData, width, height) {
if (this.glInfo || !pData || width <= 0 || width <= 0)
return false;
var ctx = this.htmlCanvas.getContext('2d');
if (!ctx) {
console.error(`Failed to obtain 2D canvas context.`);
return false;
}
// make sure the canvas is scaled correctly for the drawing
this.htmlCanvas.width = width;
this.htmlCanvas.height = height;
// set the canvas to be the bytes
var buffer = new Uint8ClampedArray(Module.HEAPU8.buffer, pData, width * height * 4);
var imageData = new ImageData(buffer, width, height);
ctx.putImageData(imageData, 0, 0);
return true;
}
static createWebGLContext(htmlCanvas) {
const contextAttributes = {
alpha: 1,
depth: 1,
stencil: 8,
antialias: 1,
premultipliedAlpha: 1,
preserveDrawingBuffer: 0,
preferLowPowerToHighPerformance: 0,
failIfMajorPerformanceCaveat: 0,
majorVersion: 2,
minorVersion: 0,
enableExtensionsByDefault: 1,
explicitSwapControl: 0,
renderViaOffscreenBackBuffer: 0,
};
const GL = SKHtmlCanvas.getGL();
let ctx = GL.createContext(htmlCanvas, contextAttributes);
if (!ctx && contextAttributes.majorVersion > 1) {
console.warn('Falling back to WebGL 1.0');
contextAttributes.majorVersion = 1;
contextAttributes.minorVersion = 0;
ctx = GL.createContext(htmlCanvas, contextAttributes);
}
return ctx;
}
static getGL() {
return globalThis.SkiaSharpGL || Module.GL || GL;
}
static getGLctx() {
const GL = SKHtmlCanvas.getGL();
return GL.currentContext && GL.currentContext.GLctx || GLctx;
}
}
41 changes: 41 additions & 0 deletions _content/SkiaSharp.Views.Blazor/SizeWatcher.js
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export class SizeWatcher {
static observe(element, elementId, callback) {
if (!element || !callback)
return;
//console.info(`Adding size watcher observation with callback ${callback._id}...`);
SizeWatcher.init();
const watcherElement = element;
watcherElement.SizeWatcher = {
callback: callback
};
SizeWatcher.elements[elementId] = element;
SizeWatcher.observer.observe(element);
SizeWatcher.invoke(element);
}
static unobserve(elementId) {
if (!elementId || !SizeWatcher.observer)
return;
//console.info('Removing size watcher observation...');
const element = SizeWatcher.elements[elementId];
SizeWatcher.elements.delete(elementId);
SizeWatcher.observer.unobserve(element);
}
static init() {
if (SizeWatcher.observer)
return;
//console.info('Starting size watcher...');
SizeWatcher.elements = new Map();
SizeWatcher.observer = new ResizeObserver((entries) => {
for (let entry of entries) {
SizeWatcher.invoke(entry.target);
}
});
}
static invoke(element) {
const watcherElement = element;
const instance = watcherElement.SizeWatcher;
if (!instance || !instance.callback)
return;
return instance.callback.invokeMethod('Invoke', element.clientWidth, element.clientHeight);
}
}
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70 changes: 70 additions & 0 deletions _framework/blazor.boot.json
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"Trains.NET.Rendering.wasm": "sha256-rRO0d+wb1qp9l+b9JJvo+NLFHEZUdbRwDL8oE7dArGM="
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},
"cacheBootResources": true,
"debugLevel": 0,
"linkerEnabled": true,
"globalizationMode": "invariant",
"extensions": {
"blazor": {}
}
}
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57 changes: 57 additions & 0 deletions app.css
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html, body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
overscroll-behavior: none;
margin: 0px;
position: fixed;
left: 0px;
top: 0px;
width: 100%;
height: 100%;
overflow: hidden;
height: -webkit-fill-available;
min-height: -webkit-fill-available;
background-color: #58c467;
user-select: none;
}

#banner {
position: absolute;
top: 30vh;
width: 100%;
text-align: center;
background: url(trainloop.gif) top center no-repeat;
background-size: 420px;
padding: 50px 0px 50px 0px;
}

a {
color: #0077cc;
}

canvas {
position: fixed;
left: 0px;
top: 0px;
width: 100vw;
height: 100vh;
overflow: hidden;
}

#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}

#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
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