created BKSliders.h.cpp and brought over BKStackedSlider from old code #76
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name: Pamplejuce | |
on: | |
workflow_dispatch: # lets you run a build from the UI | |
push: | |
# When pushing new commits, cancel any running builds on that branch | |
concurrency: | |
group: ${{ github.ref }} | |
cancel-in-progress: true | |
env: | |
BUILD_TYPE: Release | |
BUILD_DIR: Builds | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
DISPLAY: :0 # linux pluginval needs this | |
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 cpus to build juceaide, etc | |
HOMEBREW_NO_INSTALL_CLEANUP: 1 | |
# jobs are run in paralell on different machines | |
# all steps run in series | |
jobs: | |
build_and_test: | |
name: ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false # show all errors for each platform (vs. cancel jobs on error) | |
matrix: | |
include: | |
- name: Linux | |
os: ubuntu-22.04 | |
pluginval-binary: ./pluginval | |
ccache: ccache | |
- name: macOS | |
os: macos-12 | |
pluginval-binary: pluginval.app/Contents/MacOS/pluginval | |
ccache: ccache | |
- name: Windows | |
os: windows-latest | |
pluginval-binary: ./pluginval.exe | |
ccache: sccache | |
steps: | |
# This is just easier than debugging different compilers on different platforms | |
- name: Set up Clang | |
if: ${{ matrix.name != 'macOS' }} | |
uses: egor-tensin/setup-clang@v1 | |
# This also starts up our "fake" display Xvfb, needed for pluginval | |
- name: Install JUCE's Linux Deps | |
if: runner.os == 'Linux' | |
# Thanks to McMartin & co https://forum.juce.com/t/list-of-juce-dependencies-under-linux/15121/44 | |
run: | | |
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev xvfb ninja-build | |
sudo /usr/bin/Xvfb $DISPLAY & | |
- name: Cache IPP (Windows) | |
if: runner.os == 'Windows' | |
id: cache-ipp | |
uses: actions/cache@v3 | |
with: | |
key: ipp-v1 | |
path: C:\Program Files (x86)\Intel\oneAPI\ipp | |
- name: Install IPP (Windows) | |
if: (runner.os == 'Windows') && (steps.cache-ipp.outputs.cache-hit != 'true') | |
shell: bash | |
run: | | |
curl --output oneapi.exe https://registrationcenter-download.intel.com/akdlm/irc_nas/19078/w_BaseKit_p_2023.0.0.25940_offline.exe | |
./oneapi.exe -s -x -f oneapi | |
./oneapi/bootstrapper.exe -s -c --action install --components=intel.oneapi.win.ipp.devel --eula=accept -p=NEED_VS2022_INTEGRATION=1 --log-dir=. | |
- name: Save IPP cache even on job fail | |
if: runner.os == 'Windows' && (steps.cache-ipp.outputs.cache-hit != 'true') | |
uses: actions/cache/save@v3 | |
with: | |
path: C:\Program Files (x86)\Intel\oneAPI\ipp | |
key: ipp-v1 | |
# This lets us use sscache on Windows | |
# We need to install ccache here for Windows to grab the right version | |
- name: Install Ninja (Windows) | |
if: runner.os == 'Windows' | |
shell: bash | |
run: choco install ninja ccache | |
- name: Install macOS Deps | |
if: ${{ matrix.name == 'macOS' }} | |
run: brew install ninja osxutils | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
with: | |
submodules: true # Get JUCE populated | |
- name: ccache | |
uses: hendrikmuhs/ccache-action@main | |
with: | |
key: v3-${{ matrix.os }}-${{ matrix.type }} | |
variant: ${{ matrix.ccache }} | |
- name: Import Certificates (macOS) | |
uses: apple-actions/import-codesign-certs@v2 # only exists as a tag right now | |
if: ${{ matrix.name == 'macOS' }} | |
with: | |
p12-file-base64: ${{ secrets.DEV_ID_APP_CERT }} | |
p12-password: ${{ secrets.DEV_ID_APP_PASSWORD }} | |
- name: Configure | |
shell: bash | |
run: cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_CXX_COMPILER_LAUNCHER=${{ matrix.ccache }} -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" . | |
- name: Build | |
shell: bash | |
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4 | |
- name: Test | |
working-directory: ${{ env.BUILD_DIR }} | |
run: ctest --output-on-failure -j4 -VV | |
- name: Read in .env from CMake # see GitHubENV.cmake | |
shell: bash | |
run: | | |
cat .env # show us the config | |
cat .env >> $GITHUB_ENV # pull in our PRODUCT_NAME, etc | |
- name: Set additional env vars for next steps | |
shell: bash | |
run: | | |
echo "ARTIFACTS_PATH=${{ env.BUILD_DIR }}/${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}" >> $GITHUB_ENV | |
echo "VST3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/VST3/${{ env.PRODUCT_NAME }}.vst3" >> $GITHUB_ENV | |
echo "AU_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AU/${{ env.PRODUCT_NAME }}.component" >> $GITHUB_ENV | |
echo "AUV3_PATH=${{ env.PROJECT_NAME }}_artefacts/${{ env.BUILD_TYPE }}/AUv3/${{ env.PRODUCT_NAME }}.appex" >> $GITHUB_ENV | |
echo "ARTIFACT_NAME=${{ env.PRODUCT_NAME }}-${{ env.VERSION }}-${{ matrix.name }}" >> $GITHUB_ENV | |
- name: Pluginval | |
working-directory: ${{ env.BUILD_DIR }} | |
shell: bash | |
run: | | |
curl -LO "https://github.com/Tracktion/pluginval/releases/download/v1.0.3/pluginval_${{ matrix.name }}.zip" | |
7z x pluginval_${{ matrix.name }}.zip | |
${{ matrix.pluginval-binary }} --strictness-level 10 --verbose --validate "${{ env.VST3_PATH }}" | |
- name: Codesign (macOS) | |
working-directory: ${{ env.BUILD_DIR }} | |
if: ${{ matrix.name == 'macOS' }} | |
run: | | |
# Each plugin must be code signed | |
codesign --force -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" -v "${{ env.VST3_PATH }}" --deep --strict --options=runtime --timestamp | |
codesign --force -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" -v "${{ env.AU_PATH }}" --deep --strict --options=runtime --timestamp | |
- name: Add Custom Icons (macOS) | |
if: ${{ matrix.name == 'macOS' }} | |
working-directory: ${{ env.BUILD_DIR }} | |
run: | | |
# add the icns as its own icon resource (meta!) | |
sips -i ../packaging/pamplejuce.icns | |
# Grab the resource, put in tempfile | |
DeRez -only icns ../packaging/pamplejuce.icns > /tmp/icons | |
# Stuff the resource into the strange Icon? file's resource fork | |
Rez -a /tmp/icons -o "${{ env.VST3_PATH }}/Icon"$'\r' | |
Rez -a /tmp/icons -o "${{ env.AU_PATH }}/Icon"$'\r' | |
# Set custom icon attribute | |
SetFile -a C "${{ env.VST3_PATH }}" | |
SetFile -a C "${{ env.AU_PATH }}" | |
- name: Create DMG, Notarize and Staple (macOS) | |
if: ${{ matrix.name == 'macOS' }} | |
run: | | |
npm install -g appdmg | |
mkdir -p packaging/dmg | |
# Create directories for the dmg symlinks | |
sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/Components && sudo mkdir -m 755 -p /Library/Audio/Plug-Ins/VST3 | |
ln -s /Library/Audio/Plug-Ins/Components "packaging/dmg/Your Mac's Component folder" | |
ln -s /Library/Audio/Plug-Ins/VST3 "packaging/dmg/Your Mac's VST3 folder" | |
mv "${{ env.ARTIFACTS_PATH }}/VST3/${{ env.PRODUCT_NAME }}.vst3" packaging/dmg | |
mv "${{ env.ARTIFACTS_PATH }}/AU/${{ env.PRODUCT_NAME }}.component" packaging/dmg | |
# Run appdmg to create the .dmg | |
cd packaging && appdmg dmg.json "${{ env.ARTIFACT_NAME}}.dmg" | |
codesign -s "${{ secrets.DEVELOPER_ID_APPLICATION}}" --timestamp -i ${{ env.BUNDLE_ID }} --force "${{ env.ARTIFACT_NAME }}.dmg" | |
xcrun notarytool submit "${{ env.ARTIFACT_NAME }}.dmg" --apple-id ${{ secrets.NOTARIZATION_USERNAME }} --password ${{ secrets.NOTARIZATION_PASSWORD }} --team-id ${{ secrets.TEAM_ID }} --wait | |
xcrun stapler staple "${{ env.ARTIFACT_NAME }}.dmg" | |
- name: Zip | |
if: ${{ matrix.name == 'Linux' }} | |
working-directory: ${{ env.ARTIFACTS_PATH }} | |
run: 7z a -tzip "${{ env.ARTIFACT_NAME }}.zip" . | |
- name: Generate Installer and Sign with EV cert on Azure (Windows) | |
if: ${{ matrix.name == 'Windows' }} | |
shell: bash | |
run: | | |
iscc "packaging\installer.iss" | |
mv "packaging/Output/${{ env.ARTIFACT_NAME }}.exe" "${{ env.ARTIFACTS_PATH }}/" | |
dotnet tool install --global AzureSignTool | |
AzureSignTool sign -kvu "${{ secrets.AZURE_KEY_VAULT_URI }}" -kvi "${{ secrets.AZURE_CLIENT_ID }}" -kvt "${{ secrets.AZURE_TENANT_ID }}" -kvs "${{ secrets.AZURE_CLIENT_SECRET }}" -kvc ${{ secrets.AZURE_CERT_NAME }} -tr http://timestamp.digicert.com -v "${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.exe" | |
- name: Upload Exe (Windows) | |
if: ${{ matrix.name == 'Windows' }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME }}.exe | |
path: '${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.exe' | |
- name: Upload Zip (Linux) | |
if: ${{ matrix.name == 'Linux' }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME }}.zip | |
path: '${{ env.ARTIFACTS_PATH }}/${{ env.ARTIFACT_NAME }}.zip' | |
- name: Upload DMG (MacOS) | |
if: ${{ matrix.name == 'macOS' }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.ARTIFACT_NAME }}.dmg | |
path: packaging/${{ env.ARTIFACT_NAME }}.dmg | |
release: | |
if: contains(github.ref, 'tags/v') | |
runs-on: ubuntu-latest | |
needs: build_and_test | |
steps: | |
- name: Get Artifacts | |
uses: actions/download-artifact@v3 | |
- name: Create Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
prerelease: true | |
# download-artifact puts these files in their own dirs... | |
# Using globs sidesteps having to pass the version around | |
files: | | |
*/*.exe | |
*/*.zip | |
*/*.dmg |