Releases: daz3d/DazToUnreal
DazToUnreal v2.0.1b
2022-May-26 (v2.0.1b):
Hotfix for Packaging: the Unreal Engine files (UE****.zip) were updated to fix problems causing Packaging operations problem to fail. The updated zip files have version "v2.0.1b". There is no change to the Daz Studio Plugin.
Installation Instructions:
- Remove any previous "Engine\Plugins\DazToUnreal" or "UnrealProject\Plugins\DazToUnreal" folder.
- Download and unzip the correct UE****.zip file for your version of Unreal Engine.
- Copy the unzipped DazToUnreal folder into the Engine\Plugins folder or the UnrealProject\Plugins folder.
v2.0.1
This is a hotfix release to fix a crash which can occur when importing certain material settings such as one used with FG Bluson Library.
Known Issues:
- UE 4.27 may crash when viewing some individual assets from complex environment imports. Work-around is to save all assets to disk immediately after importing to Unreal Engine, then restarting the Engine and reloading the saved assets.
Please see Release Page for v2.0 for more information including installation instructions for Windows and Mac.
DazToUnreal v2.0
A Daz Studio Plugin based on Daz Bridge Library, allowing transfer of Daz Studio characters and props to the Unreal Engine.
New in this Version
- Merged latest changes from David Vodhanel's branch, including Unreal Engine 5 support
- Mac support
- Hair shader and transparency fixes
- Automatic Normal Map Generation from Bump Maps
Installation
Windows:
- The
dzunrealbridge.dll
can be unzipped and copied into the Daz Studio plugins folder. - Then select one of the
UE***.zip
files and unzip the contents into a folder namedplugins
in your Unreal Project folder. If the plugins folder does not exist, create one. You should then have a folder namedDazToUnreal
inside the plugins folder,
example:
\MyUnrealProject\plugins\DazToUnreal\
Mac:
- Unzip and copy the
libdzunrealbridge.dylib
into the Daz Studio plugins folder. - Then select one of the
UE***-mac.zip
files and unzip the contents into a folder namedplugins
in your Unreal Project folder. If the plugins folder does not exist, create one. You should then have a folder namedDazToUnreal
inside the plugins folder,
example:
\myMacUnrealProject\plugins\DazToUnreal\
Please refer to the README on the main repository page for more installation and usage instructions.