FlexDLL: an implementation of a dlopen-like API for Windows
Under Windows, DLL (Dynamically-Linked
Libraries) are
generally used to improve code modularity and sharing. A DLL can be
loaded automatically when the program is loaded (if it requires the
DLL). The program can also explicitly request Windows to load a DLL at
any moment during runtime, using the
LoadLibrary
function from the Win32 API.
This naturally suggests to use DLLs as a plugin mechanism. For instance, a web server could load extensions modules stored in DLLs at runtime. But Windows does not really make it easy to implement plugins that way. The reason is that when you try to create a DLL from a set of object files, the linker needs to resolve all the symbols, which leads to the very problem solved by FlexDLL:
Windows DLL cannot refer to symbols defined in the main application or in previously loaded DLLs.
Some usual solutions exist, but they are not very flexible. A notable exception is the edll library (its homepage also describes the usual solutions), which follows a rather drastic approach; indeed, edll implements a new dynamic linker which can directly load object files (without creating a Windows DLL).
FlexDLL is another solution to the same problem. Contrary to edll, it
relies on the native static and dynamic linkers. Also, it works both
with the Microsoft environment (MS linker, Visual Studio compilers) and
with Cygwin (GNU linker and compilers, in Cygwin or MinGW mode).
Actually, FlexDLL implements mostly the usual
dlopen
POSIX API, without trying to be fully conformant though (e.g. it does
not respect the official priority ordering for symbol resolution). This
should make it easy to port applications developped for Unix.
FlexDLL is distributed under the terms of a zlib/libpng open source license. The copyright holder is the Institut National de Recherche en Informatique et en Automatique (INRIA). The project was started when I (= Alain Frisch) was working at INRIA. I'm now working for LexiFi, which is kind enough to let me continue my work on FlexDLL. My office mate at INRIA, Jean-Baptiste Tristan, coined the name FlexDLL.
The runtime support library is written in C. The flexlink
wrapper
is implemented in the wonderful OCaml
language.
MSVC: the 32-bit C compiler from Microsoft.
MSVC64: the 64-bit C compiler from Microsoft.
CYGWIN: the 32-bit gcc compiler shipped with Cygwin.
MINGW: the 32-bit gcc compiler from the Mingw64 project, packaged in Cygwin (as i686-w64-mingw32-gcc).
MINGW64: the 64-bit gcc compiler from the Mingw64 project, packaged in Cygwin (as x86_64-w64-mingw32-gcc).
LD: an internal linker to produce .dll (only).
Installation instructions: Simply run the installer and add the
resulting directory (e.g. C:\Program Files\flexdll
or
C:\Program Files (x86)\flexdll
) to the PATH. You can also create this
directory by hand and unzip the .zip file in it.
Compiling from sources: To compile the code from sources, you'll
need a working installation of OCaml, GNU Make, and a C
toolchain (compiler + linker) either the one from Microsoft (any version
of Visual Studio should work), Cygwin, or Mingw. It is probably a good
idea to use a native version of ocamlopt (not the Cygwin port) to
compile flexlink. By default, the Makefile
will compile support
objects for the supported toolchains; you can choose a subset with the
CHAINS
variable, e.g.: make CHAINS="mingw msvc"
.
FlexDLL has two components: a wrapper around the static linker, and a
tiny runtime library to be linked with the main application. The wrapper
must be called in place of the normal linker when you want to produce a
DLL or to link the main application. The runtime library relies
internally on the native LoadLibrary
API to implement a
dlopen-like interface.
Let's see a simple example of a plugin. Here is the code for the main
program (file dump.c
):
#include <stdlib.h>
#include "flexdll.h"
typedef void torun();
void api(char *msg){ printf("API: %s\n", msg); }
int main(int argc, char **argv)
{
void *sym;
void *handle;
int i;
torun *torun;
for (i = 1; i < argc; i++) {
handle = flexdll_dlopen(argv[i], FLEXDLL_RTLD_GLOBAL);
if (NULL == handle) { printf("error: %s\n", flexdll_dlerror()); exit(2); }
torun = flexdll_dlsym(handle, "torun");
if (torun) torun();
}
exit(0);
}
This application opens in turn all the DLLs given on its command line,
using the FlexDLL function flexdll_dlopen
. For each DLL, the
program looks for a symbol named torun
(which is supposed to refer
to a function) and if the symbol is available in the DLL, the function
is called. The program also provides a very simple API to its plugin:
the api
function. The FLEX_RTLD_GLOBAL
flag makes all the
symbols exported by each DLL available for the DLL to be loaded later.
This main program can be compiled and linked like the commands below
(the [...]
refers to the directory where FlexDLL is installed).
# MSVC
cl /nologo /MD -I[...] -c dump.c
flexlink -chain msvc -exe -o dump.exe dump.obj
# MINGW
i686-w64-mingw32-gcc -I[...] -c dump.c
flexlink -chain mingw -exe -o dump.exe dump.o
# CYGWIN
gcc -I[...] -c dump.c
flexlink -chain cygwin -exe -o dump.exe dump.o
The compilation step is completely standard, but in order to link the
main application, you must call the flexlink
tool, which is the
wrapper around the linker. The -chain
command line switch selects
which linker to use, and the -exe
option tells the wrapper that it
must produce a stand-alone application (not a DLL).
Now we can provide a first plugin (file plug1.c
):
int x = 3;
void dump_x() { printf("x=%i\n", x); }
void torun() { api("plug1.torun();"); }
Note that the plugin uses the api
symbol from the main application
(it would be cleaner to introduce it with an extern
declaration).
You can compile and link this plugin (into a DLL) with the followind
commands:
# MSVC
cl /nologo /MD -c plug1.c
flexlink -chain msvc -o plug1.dll plug1.obj
# MINGW
i686-w64-mingw32-gcc -c plug1.c
flexlink -chain mingw -o plug1.dll plug1.o
# CYGWIN
gcc -D_CYGWIN_ -c plug1.c
flexlink -chain cygwin -o plug1.dll plug1.o
And now you can ask the main program to load the plugin:
$ ./dump plug1.dll
API: plug1.torun();
Here is the code for a second plugin (file plug2.c
) that refers to
symbols (a function and a global variable) defined in the first plugin:
extern int x;
void torun() {
api("plug2.torun();");
dump_x();
x = 100;
dump_x();
}
Since the second plugin depends on the first one, you need to load both:
$ ./dump plug2.dll
error: Cannot resolve dump_x
$ ./dump plug1.dll plug2.dll;
API: plug1.torun();
API: plug2.torun();
x=3
x=100
Simple, isn't it? No declspec
declaration, no import library to
deal with,...
Object files (.obj/.o) contain relocation information that explain to the linker how some addresses in their code or data sections have to be patched, using the value of some global symbols. When the static linker is invoked to produce a DLL from a set of object files, it assumes that all the relocations can be performed: all the symbols which are used in relocations must be defined in some the objects linked together. FlexDLL drops this constraint following a very simple idea: when a relocation refers to a symbol which is not available, the relocation is turned into a piece of data that will be passed to the runtime support library.
In the example above, the plug1.obj
object refers to a symbol
api
. When this object is turned into a DLL, FlexDLL produce a new
temporary object file derived from plug1.obj
without the
relocation that mention api
. Instead, it adds an ``import
table'', which is just a piece of data that tells the FlexDLL support
library which address has to be patched with the value of a symbol
called api
to be found somewhere else. You can see the list of
such imported symbols by adding the -show-imports
option to the
flexlink
command line:
$ ../flexlink -chain msvc -o plug1.dll plug1.obj -show-imports
** Imported symbols for plug1.obj:
_api
When the flexdll_dlopen
function opens this DLL, it will look for
an internal symbol that points to the import table, resolve the symbols
and patch the code and data segments accordingly. The FlexDLL runtime
library must thus maintain a set of symbols together with their concrete
value (address). In particular, it knows about the global symbols
defined in the main program. Indeed, when you link the main program with
flexlink -exe
, the wrapper produces a small fresh object file that
contains a symbol table, mapping symbol names to their addresses.
$ ../flexlink -chain msvc -exe -o dump.exe dump.obj -show-exports
** Exported symbols:
_api
_flexdll_dlclose
_flexdll_dlerror
_flexdll_dlopen
_flexdll_dlsym
_flexdll_dump_exports
_flexdll_dump_relocations
_main
As you can see, all the global symbols (including those that comes from
FlexDLL itself) appear in the global symbol table. FlexDLL knows not
only about symbols that comes from the main program, but also about
symmbols exported by the DLL it loads. This is needed to implement the
flexdll_dlsym
function, but also to deal with import tables that
mentions symbols defined in previously loaded DLLs (for which the
FLEXDLL_RTLD_GLOBAL
was used). So the wrapper does not only
produce an import table for DLLs, but also an export table:
$ ../flexlink -chain msvc -o plug1.dll plug1.obj -show-imports -show-exports
** Imported symbols for plug1.obj:
_api
** Exported symbols:
_dump_x
_torun
_x
$ ../flexlink -chain msvc -o plug2.dll plug2.obj -show-imports -show-exports
** Imported symbols for plug2.obj:
_api
_dump_x
_x
** Exported symbols:
_torun
How does FlexDLL determine which symbols as imported or exported? It
uses an algorithm similar to the linker itself. The command line
mentions a number of object and library files. In a first pass, the
wrapper computed which objects embedded in those libraries will be used.
To do that, it looks at which symbols are used, and where they are
defined. Then the wrapper consider that all the global (external)
symbols are exported. Note that the /export
or
__declspec(dllexport)
directives are not used: all the symbols
are exported. (In a future version, FlexDLL will allow to control more
precisely which symbols are exported). All the object files (given
explicitly, or embedded in a library) that need to import symbols must
be rewritten. The flexlink
wrapper will produce new tempory object
files for them. If you want to understand better how FlexDLL works, you
can use the -v
and -save-temps
command options to tell the
wrapper to show you the linker command line and to keep those temporary
files alive (by default, there are removed automatically).
Some object files can mention default libraries (they correspond to the
/defautlib
linker flag, which is often embedded in the object
.drectve
section). FlexDLL will parse those libraries, but only to
see which symbols they define. Those symbols are not considered as being
imported by the DLL, but they won't be exported either. A typical case
of default libraries are import libraries that behave as interfaces to
(normal, non-FlexDLL) DLLs.
C compilers under Windows support a special declaration of external symbols. You can write:
__declspec(dllimport) extern int mysymbol;
Internally, this declaration has the same effect as declaring:
extern int *_imp__mysymbol;
and using &x
instead of x
everywhere in the current unit. In
other words, even if your code seems to access x
directly, each
access actually goes through an extra indirection.
FlexDLL knows about this convention. When a object refers to a symbol of
the form _imp__XXX
which is not available in the objects that will
form the DLL to be created, it resists the temptation of putting an
entry for _imp__XXX
in the import table. Instead, it adds the
equivalent of the following declaration:
void *_imp__XXX = &XXX;
If the symbol XXX
itself is not available, this will in turn
produce an entry for XXX
in the import table. All these new
declarations are put in the same object file that contain the export
table, which is global for the DLL to be produced. So, if all the
external symbols in a given object files are accessed through this
convention, the object file needs not be patched at all.
Note that you can define and use the _imp__XXX
symbols by hand,
you don't use to use the __declspec(dllimport)
notation (this is
useful if you use a compiler that doesn't support this notation).
Anyway, there is no compelling reason for adopting this style. A very small advantage might be that there will be fewer relocations at runtime and that more code pages can be shared amongst several instances of the same DLL used by different processes.
A Windows DLL can define an optional entry point. When the DLL is loaded, this function is automatically called. (The same function is called when the DLL is unloaded, or when threads are spawned or destroyed.)
Usually, the real entry point is provided by the C runtime library:
_cygwin_dll_entry
for Cygwin, DllMainCRTStartup
for Mingw,
_DllMainCRTStartup
for MSVC. These functions perform various
initialization for the C runtime library, invoke the code that has to be
run automatically at load time (e.g for C++: constructors of static
objects, or right-hand sides of non-constant initializers for global
variables), and then call the function
DllMain
,
which by default does nothing but can be overidden by the program to
perform custom initialization of the DLL.
FlexDLL must take control before any custom code (static constructors,
DllMain
) so as to perform relocations (in case this code refers to
symbols found in the main program or previously loaded DLLs). As a
consquence, FlexDLL defines its own entry point, which first asks the
main program to perform relocations and then calls the regular entry
point of the C runtime library. This behavior is implemented in the
flexdll_initer.c
file and the corresponding object file (whose
name depends on the toolchain) is automatically included by
flexlink
.
It is possible to completely disable the DLL entry point with the
-noentry
option passed to flexlink
. In this case, FlexDLL
will perform relocations after the DLL has been opened.
Here is the content of the flexdll.h
file:
#define FLEXDLL_RTLD_GLOBAL 0x0001
#define FLEXDLL_RTLD_LOCAL 0x0000
#define FLEXDLL_RTLD_NOEXEC 0x0002
void *flexdll_dlopen(const char *, int);
#ifndef CYGWIN
void *flexdll_wdlopen(const wchar_t *, int);
#endif
void *flexdll_dlsym(void *, const char *);
void flexdll_dlclose(void *);
char *flexdll_dlerror(void);
void flexdll_dump_exports(void *);
void flexdll_dump_relocations(void *);
The flexdll_dl*
functions are mostly compatible with their POSIX
counterparts. Here is a short explanation of their semantics.
The most important function is flexdll_dlopen
. The first argument
gives the filename of a DLL to be opened. This DLL must have been
produced by the flexlink
wrapper. The function resolves the
symbols mentioned in the DLL's import table and performs the
relocations. The second argument is a mode, made of flags that can be
or'ed together. The flag FLEXDLL_RTLD_GLOBAL
means that the
symbols exported by the opened DLL can be used to resolve relocations
for DLLs to be opened later on. The flag FLEXDLL_RTLD_NOEXEC
opens
the DLL is a special mode, disabling the automatic loaded of
dependencies and the FlexDLL resolution pass. This is useful if you want
to open a DLL only to check whether it defines some symbol.
The flexdll_dlopen
function returns a pointer to an opaque handle
that can be used as an argument to the other API functions. If the
filename is NULL
, the function returns a special handle which
refers to the global unit: it includes all the static symbols, plus the
symbols from the DLLs openend with the FLEXDLL_RTLD_GLOBAL
flag. A
given DLL will be opened only once, even if you call the function
several times on the same file. The FLEXDLL_RTLD_GLOBAL
flag is
sticky: if one of the calls mentions it, it will stay forever, even if
the corresponding handle is then passed to dlclose
(this is
because the same handle is actually returned for all the calls). If an
error occurs during the call to flexdll_dlopen
, the functions
returns NULL
and the error message can be retrieved using
flexdll_dlerror
.
The function flexdll_wdlopen
is a wide-character version of
flexdll_dlopen
. The filename argument to flexdll_wdlopen
is a
wide-character string. flexdll_wdlopen
and flexdll_dlopen
behave
identically otherwise.
The second most important function is flexdll_dlsym
which looks
for a symbol whose name is the second argument. The first argument can
be either a regular handle returned by flexdll_dlopen
(the symbol
is searched only in the corresponding DLL), the special handle for the
global unit as return by a call to flexdll_dlopen(NULL,...)
(the
symbol is searched amongst the static symbols plus the ones in the DLL
openeded with the flag FLEXDLL_RTLD_GLOBAL
), or NULL
(the
symbol is searched only amongst the static symbols). If the symbol
cannot be found, the function returns NULL
.
The same symbol name can be defined several times. The policy used to
choose amongst the various definitions is not specified. This applies
both to the automatic resolution that happens when you open a DLL and to
the explicit resolution performed by dlsym
.
The function flexdll_dlclose
must be used with caution. It
decrements the reference counter to a given handle and release the DLL
from memory when the counter reaches 0. After that time, symbols defined
in this DLL are no longer used for resolution. You most probably don't
want to close a DLL if you still hold pointers to some of its symbols.
The two functions flexdll_dump_exports
and
flexdll_dump_relocations
are used to display (to the standard
output) the internal tables associated to a given DLL handle.
Usage:
flexlink -o <result.dll> file1.obj file2.obj ... -- <extra linker arguments>
-o Choose the name of the output file
-exe Link the main program as an exe file
-maindll Link the main program as a dll file
-noflexdllobj Do not add the Flexdll runtime object (for exe)
-noentry Do not use the Flexdll entry point (for dll)
-noexport Do not export any symbol
-I <dir> Add a directory where to search for files
-L <dir> Add a directory where to search for files
-l <lib> Library file
-chain {msvc|msvc64|cygwin|mingw|mingw64|ld}
Choose which linker to use
-defaultlib <obj> External object (no export, no import)
-save-temps Do not delete intermediate files
-implib Do not delete the generated import library
-outdef Produce a def file with exported symbols
-v Increment verbosity (can be repeated)
-show-exports Show exported symbols
-show-imports Show imported symbols
-dry Show the linker command line, do not actually run it
-dump Only dump the content of object files
-nocygpath Do not use cygpath (default for msvc)
-cygpath Use cygpath (default for cygwin)
-no-merge-manifest Do not merge the manifest (takes precedence over -merge-manifest)
-merge-manifest Merge manifest to the dll or exe (if generated)
-real-manifest Use the generated manifest (default behavior)
-default-manifest Use the default manifest (default.manifest/default_amd64.manifest)
-export <sym> Explicitly export a symbol
-noreexport Do not reexport symbols imported from import libraries
-where Show the FlexDLL directory
-nounderscore Normal symbols are not prefixed with an underscore
-nodefaultlibs Do not assume any default library
-builtin Use built-in linker to produce a dll
-explain Explain why library objects are linked
-subsystem <id> Set the subsystem (default: console)
-custom-crt Use a custom CRT
-link <option> Next argument is passed verbatim to the linker
-D <symbol> (Ignored)
-U <symbol> (Ignored)
-- Following arguments are passed verbatim to the linker
-help Display this list of options
--help Display this list of options
The files given on the command line can be object files (.obj/.o), library files (.a/.lib), or C files (.c). C files will be compiled using the toolchain's C compiler and the resulting object will be used for the actual linking.
The argument for the -l
, -I
and -L
options does not
need to be separated with a whitespace from the option (i.e. -LXXX
is equivalent to -L XXX
).
There is a single set of search directories for all kinds of files. The
-I
and -L
options are synonyms.
As usual, object files included in libraries are linked in only if one of the symbol they export is needed.
The -export
option explicitly exports a symbol. If this symbols is
found in a library, it will force the corresponding object file to be
included.
The -defaultlib
option is used to tell flexlink
that some
object (usually, a library) does not need any relocation (that is, all
the symbols it refers to are defined in one of the objects being linked)
and that we don't want to re-export the symbols exported by this object.
This is usually used for system libraries.
The -cygpath
and -nocygpath
options control whether
flexlink
uses the cygpath
command or not (default is: no
under Msvc, yes underder Cygwin/MinGW/MinGW64 if cygpath can be found in
the PATH). When it uses cygpath
, flexlink
tries to resolve
file names directly and otherwise calls cygpath -m
(to produce
Windows paths from Cygwin paths) if cygpath
is available in the
path.
The -maindll
option is used to build a DLL that behaves as the
main program from the point of view of FlexDLL. It cannot have
unresolved symbols.
By default, flexlink
looks for FlexDLL's object files in the same
directory as flexlink.exe
itself. It is possible to specify
another directory with the FLEXDIR
environment variable.
Extra arguments can be passed to flexlink.exe
through the
environment variable FLEXLINKFLAGS
. The arguments coming from this
variable are parsed before those coming from the command line.
FlexDLL performs relocations at runtime in the code of the DLL. The good consequence is that there is no indirection: a function call or a reference to a global variable where the target symbol is not in the current DLL be compiled as if it were. This might improve performance, especially because an indirection would consume a register that might be better used for something more interesting. The bad consequence is that the memory pages that contains relocations cannot be shared between different processes.
FlexDLL relies on a parser and generator for COFF files. However, some features are not very well specified, and some well specified features have not been fully implemented. Normally, you should get some assertion failure in these cases. Please report them, so that I can improve FlexDLL.
FlexDLL works for 32 and 64 bits version of Windows. The 32 bits version has been tested under XP and Vista, with the three supported toolchains. The 64 bits version has been tested under Windows Vista x64 with the Microsoft Platform SDK and under Windows 7 64-bit with the Win7 SDK toolchain (no Cygwin).
Please let me know if you use FlexDLL!
The initial motivation for FlexDLL was to add dynamic linking of native code to Windows ports of OCaml (Cygwin, MinGW, MSVC). A side-effect was to simplify the dynamic loading of C libraries (e.g. for the toplevel) and to make it work under the Cygwin port, to simplify Makefiles of libraries (now shared between Unix and Windows ports), and to create a native toplevel.