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2.3.0

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@github-actions github-actions released this 15 Dec 23:09

2.3.0

Saves from 2.2 are not compatible with 2.3.

Features/Improvements

  • [Campaign Map] Overhauled the campaign model
  • [Campaign Map] Possible to add FOB as control points
  • [Campaign Map] Added off-map spawn locations
  • [Campaign AI] Overhauled AI recruiting behaviour
  • [Campaign AI] Added AI proucurement for Blue
  • [Campaign] New Campaign: "Black Sea"
  • [Mission Planner] Possible to move carrier and tarawa on the campaign map
  • [Mission Generator] Infantry squads on frontline can have manpads
  • [Mission Generator] Unused aircraft now spawned to allow for OCA strikes
  • [Mission Generator] Opfor now obeys parking limits
  • [Mission Generator] Support for Anubis C-130 Hercules mod
  • [Flight Planner] Added fighter sweep missions.
  • [Flight Planner] Added BAI missions.
  • [Flight Planner] Added anti-ship missions.
  • [Flight Planner] Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package.
  • [Flight Planner] Added OCA missions
  • [Flight Planner] Added Alternate/divert airfields
  • [Culling] Added possibility to include/exclude carriers from culling zones
  • [QOL] On liberation startup, your latest save game is loaded automatically
  • [Units] Reduced starting fuel load for C101
  • [UI] Inform the user of the weather
  • [UI] Added toolbar buttons to change map display settings
  • [Game] Added new Economy options for adjusting income multipliers and starting budgets.

Fixes :

  • [Map] Missiles sites now have a proper icon and will not re-use the SAM sites icon
  • [Mission Generator] Ground unit waypoints improperly set to "On Road" - fixed
  • [Mission Generator] Target waypoints not at ground level - fixed
  • [Mission Generator] Selected skill not applied to Helicopters - fixed
  • [Mission Generator] Ground units do not always spawn - fixed
  • [Kneeboard] Briefing waypoints off by one - fixed
  • [Game] Destroyed buildings still granting budget - fixed