2.3.0
2.3.0
Saves from 2.2 are not compatible with 2.3.
Features/Improvements
- [Campaign Map] Overhauled the campaign model
- [Campaign Map] Possible to add FOB as control points
- [Campaign Map] Added off-map spawn locations
- [Campaign AI] Overhauled AI recruiting behaviour
- [Campaign AI] Added AI proucurement for Blue
- [Campaign] New Campaign: "Black Sea"
- [Mission Planner] Possible to move carrier and tarawa on the campaign map
- [Mission Generator] Infantry squads on frontline can have manpads
- [Mission Generator] Unused aircraft now spawned to allow for OCA strikes
- [Mission Generator] Opfor now obeys parking limits
- [Mission Generator] Support for Anubis C-130 Hercules mod
- [Flight Planner] Added fighter sweep missions.
- [Flight Planner] Added BAI missions.
- [Flight Planner] Added anti-ship missions.
- [Flight Planner] Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package.
- [Flight Planner] Added OCA missions
- [Flight Planner] Added Alternate/divert airfields
- [Culling] Added possibility to include/exclude carriers from culling zones
- [QOL] On liberation startup, your latest save game is loaded automatically
- [Units] Reduced starting fuel load for C101
- [UI] Inform the user of the weather
- [UI] Added toolbar buttons to change map display settings
- [Game] Added new Economy options for adjusting income multipliers and starting budgets.
Fixes :
- [Map] Missiles sites now have a proper icon and will not re-use the SAM sites icon
- [Mission Generator] Ground unit waypoints improperly set to "On Road" - fixed
- [Mission Generator] Target waypoints not at ground level - fixed
- [Mission Generator] Selected skill not applied to Helicopters - fixed
- [Mission Generator] Ground units do not always spawn - fixed
- [Kneeboard] Briefing waypoints off by one - fixed
- [Game] Destroyed buildings still granting budget - fixed