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Merge branch 'main' of github.com:derkork/godot-statecharts
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derkork committed Apr 20, 2023
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Expand Up @@ -61,6 +61,8 @@ States are the building blocks from which you build your state charts. A state c
- `event_received(event)` - this signal is emitted when an event is received by the state while the state is active. The event is passed as a parameter.
- `state_processing(delta)` - this signal is emitted every frame while the state is active. The delta time is passed as a parameter. The signal will obey pause mode of the tree, so if the node is paused, this signal will not be emitted.
- `state_physics_processing(delta)` - this signal is emitted every physics frame while the state is active. The delta time is passed as a parameter. The signal will obey pause mode of the tree, so if the node is paused, this signal will not be emitted.
- `state_input(input_event)` - called when input is received while the state is active. This is useful to limit input to certain states.
- `state_unhandled_input(input_event)` - called when unhandled input is received while the state is active. Again this is useful to limit input to certain states.

#### Atomic states

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