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fix: animation loop for double jump
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fixes #33
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derkork committed Sep 13, 2023
1 parent 59ae59b commit e3d40a4
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4 changes: 4 additions & 0 deletions CHANGES.md
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Expand Up @@ -4,6 +4,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [0.4.5] - 2023-09-13
### Fixed
- Fixed double jump animation in platformer demo looping endlessly in Godot 4.1 ([#33](https://github.com/derkork/godot-statecharts/issues/33)).

## [0.4.4] - 2023-09-10
### Fixed
- Fixed the ant hill demo which was broken in the last release ([#31](https://github.com/derkork/godot-statecharts/issues/31)).
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Expand Up @@ -70,7 +70,6 @@ tracks/3/keys = {
[sub_resource type="Animation" id="Animation_10ku2"]
resource_name = "double_jump_left"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
Expand Down Expand Up @@ -123,7 +122,6 @@ tracks/3/keys = {
[sub_resource type="Animation" id="Animation_hvgv0"]
resource_name = "double_jump_right"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
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