Desurium had been forked and relicensed under LGPL v2.1 and thus the Desirum repository was currently not being actively developed by Desura or Lindenlab.
This repository has been left under the GPL v3 license and is still free to be used by all under the terms of the license.
On November 1, 2014, Bad Juju Games acquired Desura from LindenLab, and is investigating options for the client, including (but not limited to) returning to a full GPL v3 license.
If you would like the most up-to-date LGPL codebase, please visit https://github.com/desura/desura-app
We hope to update the community on the officially supported client in the near future.
- Desura
- Build Desura on Linux
- Build Desura on Windows
- Special notes for advanced users
- Closing Remarks
Desura is a gaming client that allows users to one click download and install games and game modification. For more information, visit http://www.moddb.com/groups/desura/forum/thread/open-sourcing-desura
You can install dependencies by package manager or install_deps.sh
Required dependencies:
- GCC (4.6 or later, multilib support for 32 bit compatibility on 64 bit systems)
- cmake (2.8.5 or later)
- PkgConfig (for building DEB and RPM packages)
- Boost (date_time, filesystem, thread system, test_exec_monitor, unit_test_framework)
- Freetype
- GTK2
- libX11 (with libXt)
- libEvent
- libNotify (0.7 or later)
- GLib2
- OpenSSL (only for building Curl)
- BZip2
- Sqlite3
- tinyxml2
- V8
- Python
- C-ares
Optional dependencies (will be built by cmake if not existing):
- Curl (if there is no ares support)
- wxWidgets (2.9.3 or later)
- Breakpad
- CEF (Chromium Embedded)
Open Terminal in Desurium source directory and run:
./build_desura.sh
or you can speed up things by running:
./build_desura.sh rebuild_all -j `getconf _NPROCESSORS_ONLN`
or you can build DEB package:
./build_desura.sh pack_deb
or you can build RPM package:
./build_desura.sh pack_rpm
Finally run Desurium using:
./install/desura
or install created DEB or RPM package
For informations on advanced arguments of the build script, run:
./build_desura.sh help
Download and install:
- Svn http://www.sliksvn.com/en/download or http://tortoisesvn.net/downloads.html
- Msvc 2013 or higher (as C++11 features are in use)
- Python 2.7 x86 http://www.python.org/getit/
- CMake 2.8 http://www.cmake.org/
- Patch either from msysGit or git bash
- (Optional) Windows DirectX 9 SDK for the CEF build https://www.microsoft.com/en-us/download/details.aspx?id=6812
Note: Make sure you add svn and python to your environment PATH
Open a 32bit cmd.exe with env vars set up by vc or other scripts (so we have a full build environment) and run:
./build_desura.bat
wait
Open a 32bit cmd.exe with env vars set up by vc or other scripts (so we have a full build environment) and run:
./build_desura_vis.bat
- Set BUILD_ALL as startup project
- In properties for BUILD_ALL set debugging options:
- Command to source code dir + "\build_vis\Debug_Out\desura.exe"
- Working Directory to source code dir + "\build_vis\Debug_Out"
- Build ThirdParty folder first (race condition some times if you dont)
- Build BUILD_ALL
Should be able to run and debug Desura now.
Desura is using the cmake build system for configuration on prject files for several build systems (make, VS, nmake, ...). At the top of CMakeFile.txt is a documented list of options
a "normal" way to configure cmake would be something like this:
-
UNIX-based systems:
- mkdir build
- cd build
- cmake ..
- make
- sudo make install (optionally)
-
win32 based systems:
- md build
- cd build
- cmake ..
- open project files and compile them
If you need help, want to give some suggestions or just want to talk, feel free to join our IRC channel #desura on irc.freenode.net.