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Introduce entity animations #806

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RoyalMCPE
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The documentation probably needs improvement. Also tie-in pr for the wiki

Tests

p.World().PlayAnimation(p, animation.New("animation.player.sit").WithController("controller.animation.player.sit").WithState("sit").WithStopCondition("query.is_jumping"))

Test resource pack: EntityAnimationTest.zip

// played the animation.
func (w *World) AnimateEntity(e Entity, animation animation.Animation) {
// Ignore if no animation name has been given
if animation.Name() == "" {
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Suggested change
if animation.Name() == "" {
if len(animation.Name()) == 0 {

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