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Modding
Eric Robinson edited this page Aug 25, 2024
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This page and the linked branch with changes to the source code of DevilutionX are intended to serve as a guide for creating mods. The following is a list of the bare minimum changes that need to be made in order to create a mod and compile a functioning build for Windows.
- the name of the project, also used for the name of the program (CMakeLists.txt)
- game ID, also used to distinguish different builds for Multi Player (Source/diablo.h)
- game ID for Discord (Source/discord/discord.cpp)
- names for character and stash files with a password that allows control of compatibility between builds (Source/pfile.cpp)
- name of the folder used for saving character, stash and user configuration files (Source/utils/paths.cpp)
Compiling builds for all operating systems supported by DevilutionX is possible, but requires additional changes.
Example (DiabloX is only used as an example for the name of the mod.)