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Change Models, new Game Button and Score #4

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Change Models, new Game Button and Score #4

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ghost
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@ghost ghost commented Jun 19, 2017

Change Models so it looks more like the Tetris everyone knows.
Added a new Game button + Score on the top.

Change rotation so it looks more like the Tetris everyone knows.
Added a new Game button + Score on the top.
@ghost ghost changed the title Change rotation, new Game Button and Score Change Models, new Game Button and Score Jun 19, 2017
JohannesKnecht added 2 commits June 20, 2017 18:40
Press P to pause Game
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@dionyziz dionyziz left a comment

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Thank you for taking the time to add these features. These are not bad changes and I would like to see them merged. Please check my comments in the code.

index.html Outdated



<center>
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Use CSS to center

README.md Outdated
@@ -1,5 +1,7 @@
A very simple HTML5 version of Tetris, for educational purposes, made in 45 minutes.

//Added Score, Pause, new Game and changed the rotation of shapes

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I don't think we need this comment in the README

js/tetris.js Outdated
var pause = false;

var button = document.getElementById("newgame");
button.addEventListener ("click", newGame);
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Please keep code formatting according to the rest of the codebase: Single quotes, space after ,, no space before (, and so on

0,1,0,0,
1,1,1,0]


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Not sure why the 0's are necessary here?

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@ghost ghost Jul 6, 2017

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For centering the objects and understanding

js/tetris.js Outdated
newGame();
return false;

if(!pause) {
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Better use an early fail condition with return to avoid indentation level:

if (pause) {
    return;
}

js/tetris.js Outdated
var score = 0;
var pause = false;

var button = document.getElementById("newgame");
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This should be part of the rendering file.

@@ -175,6 +213,8 @@ function valid( offsetX, offsetY, newCurrent ) {
}

function newGame() {
score = 0;
document.getElementById("score").innerHTML = "Score: " + score.toString();
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Move to renderer

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@ghost ghost Jul 6, 2017

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Not sure how to move this to renderer without creating a reference anyway, since renderer doesn´t get information about a new Game or ?

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Yes, you need to create a reference. The score variable will need to live in tetris.js, but the HTML update will need to be in render.js. This makes for better architecture and modularity.

style.css Outdated
@@ -1,5 +1,16 @@
canvas {
display: block;
margin: auto;
border: 1px solid black;
border: 1px solid black;}
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Mind your coding style

style.css Outdated
border: 1px solid black;}

div.container p {
font-family: Arial;
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Good to include a generic fallback font; sans-serif?

style.css Outdated
}

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Since you're making CSS changes, a screenshot will assist in the code review. Could you please provide one?

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tetris

@dionyziz
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I did not make any changes in the code – just left comments of recommended changes for you to make before I can merge. Please make these changes and I will review your code again. Once you make the changes, you can push to your branch so that they are reflected in this Pull Request without opening a new one.

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ghost commented Jul 6, 2017

Cleaned up the code except the score reset.

var score = 0;
var pause = false;
var button = document.getElementById( "newgame" );
button.addEventListener( "click", newGame );
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Use single quotes to be consistent with the rest of the coding style.

++currentY;

if(pause) {
return;
}
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Please be consistent in your indentation method

if ( valid( 0, 1 ) ) {
++currentY;

if(pause) {
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Use a space after if

newCurrent[y] = [];
for (var x = 0; x < 4; ++x) {
newCurrent[y][x] = current[3 - x][y];
}
}
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Not sure why you are making these changes? If you want to change the existing coding style into something else, please do so in a separate PR and do it across the whole project, not only incidentally.

@@ -109,6 +129,9 @@ function clearLines() {
}
}
if ( rowFilled ) {

score = score + 1;
document.getElementById("score").innerHTML = "Score: " + score.toString();
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use single quotes

return newCurrent;
}

// check if any lines are filled and clear them
function clearLines() {

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Do not begin a function with an empty line

++currentY;
}
break;
case 'rotate':
var rotated = rotate( current );
if ( valid( 0, 0, rotated ) ) {
if ( valid( 0, 0, rotated ) && !pause ) {
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This code can be made simpler by moving the check for a pause key to the beginning of the function before the switch is ran. Then you won't need to repeat yourself in each case, as you can return early.

@@ -175,6 +213,8 @@ function valid( offsetX, offsetY, newCurrent ) {
}

function newGame() {
score = 0;
document.getElementById("score").innerHTML = "Score: " + score.toString();
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Yes, you need to create a reference. The score variable will need to live in tetris.js, but the HTML update will need to be in render.js. This makes for better architecture and modularity.

text-align: center;
}

Button {
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lower-case button

@@ -3,3 +3,19 @@ canvas {
margin: auto;
border: 1px solid black;
}

div{
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space after div

@dionyziz
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This is actually looking nice and I'm looking forward to merging it – but I have requested some more changes mostly pertaining to style. Thanks for your contribution!

@dionyziz
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dionyziz commented Jun 7, 2018

Are you interested in finishing these changes? I'd be very happy to merge them once you take care of the small issues I mentioned.

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