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Storyteller Remastered #8536
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Storyteller Remastered #8536
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Still in progress. Need to add manual surge button I got no time
…Fucking-junkyard into deal-ouuooooh-storyteller
why |
Because storyteller is just awful, you see. |
Storyteller (instead of "game modes" like classic ss13) is unironically one of the worst aspects of Eris. |
I think it works just not in the aspects eris has for its gameplay it's works in very specfic case's |
About The Pull Request
This is highly experimental rework (mostly bugfix) to storyteller subsystem
Main change here is removal of price ramp up after every occurrence of event because it led to price being so high that event could not practically happen in round after few times, thus making long rounds eventless and boring.
As i understand that simply cutting it might not suit everyone I have few alternatives that I can do if you dislike current options:
Full roadmap here:
Why It's Good For The Game
This PR is aimed to fix issue when it feels like storyteller doesn't do anything in the round (and sometimes it actually didn't)
Testing
Don't trust me bro.
I tested main functions after each change but real general testing is yet to be made
It may need live test later on but now it's too early
Changelog
🆑
del: Removed nothing event
del: Removed old spacevines
add: Added separate pool of points for space weather
tweak: Changed sizes of event pools
tweak: Changed prices of several events
fix: Fixed incorrect event prices that prevented some events from spawning
fix: Fixed incorrect event points refunding
tweak: Reweighed some events according to new prices
add: Added new message variations for space graveyard
tweak: Space weather can now appear more than once per round
tweak: Added space weather rotation system to minimize repetitions
tweak: Changed event spawn proc to handle spawning several event at once
fix: Fixed storyteller point gain variation to be more random as it was supposed to be
tweak: Lowered delay between scheduling event and spawning it
add: Added Surge system for storyteller
del: Removed old event variation system because it stopped events from happening after several hours in the round
/:cl: