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* Basic X and Y direction * Properly use X and Y axis * Add zAxis to ticks * Allow Z-Axis It's not correct, but it's a start * Start giving thicker axes They're not right, but at least it's not longer a single face * Start getting proper extrusion * Add end caps * Connect axes via thickness * Use old Vector3 code from Dissolve * Replace Point with Vec3<float> * Move constants into header file * Start cleaning up scattering code * Enable quad polygons * Simplify drawing with quads * Plot cubes for scatter plot * Fix axis ticks * Rotate Z axis ticks * Fix Z-axis scaling * Add copyright headers to solid
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