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Build Performance Ideas
Xamarin.Android build times are a key pain point for developers.
Parts of the build Xamarin.Android does not have control over:
-
aapt
to process Android resources -
javac
to compile Java code to*.class
files -
dx
(or soond8
) to convert compiled Java code to Android dex format
But there are still quite a few places we can improve, so we should do that!
For an in-depth comparison between Visual Studio 2017 15.8.4 and what will ship in 15.9 or 16.0, see results here.
The SmartHotel360 app was originally using Xamarin.Forms 2.5.x and Xamarin.Build.Download 0.4.7.
We have MSBuild improvements in both of these packages. After the changes here, I saw drastic improvements to incremental build times:
Build | Before | Logs (Before) | After | Logs (After) |
---|---|---|---|---|
First build (fresh) | 01:24.93 | binlog | 01:11.05 | binlog |
First package | 00:28.81 | binlog | 00:10.47 | binlog |
First install | 00:34.09 | binlog | 00:15.64 | binlog |
Second build (no changes) | 00:22.20 | binlog | 00:03.41 | binlog |
Second package | 00:28.70 | binlog | 00:03.42 | binlog |
Second install | 00:34.27 | binlog | 00:03.42 | binlog |
Third build (change XAML) | 00:34.45 | binlog | 00:11.05 | binlog |
Third package | 00:33.12 | binlog | 00:07.91 | binlog |
Third install | 00:40.62 | binlog | 00:08.29 | binlog |
Changes that made this possible:
- Xamarin.Forms PR #2230: XamlC builds incrementally
- Xamarin.Forms PR #2755: XamlG builds incrementally
- General XamlC perf improvements in Xamarin.Forms: PR #1875, PR #1899, PR #2025
-
Xamarin.Build.Download commit fe5b0aeba:
Added stamp files to
FileWrites
, otherwise caused targets to always re-run
Update your NuGet packages!
We are working on a CI setup. More info to come when that is available.
The idea being:
- On dedicated hardware benchmark builds on a few apps.
- We generate some nice-looking graphs in PowerBI.
- We can have a benchmark of where things stand across different Visual Studio versions.
- Eventually this could run for CI, PR builds, etc.
@pjcollins is working on this. @jonathanpeppers to assist with getting additional data from MSBuild when we get there.
Until then, we will continuing using our Jenkins Plots and do custom measurements locally.
Some of the well-known targets that take up time are:
These are purely under our control, and we should improve them!
More coming soon!
Visual Studio 2019 (15.9):
- PR 1957: Design-time builds were causing full builds to "always build" and not building incrementally.
-
PR 1938:
ResolveSdks
caches the output ofjava -version
andjavac -version
in memory, speeding up builds with multiple Xamarin.Android projects. - PR 2088: Fix incremental builds for Xamarin.Forms projects.
-
PR 2093:
Improve LINQ usage in
ConvertResourcesCases
- PR 2130: Move inline C# MSBuild task to a compiled assembly
-
PR 2131:
Remove unnecessary MSBuild target, simplify inputs to
_CompileToDalvik
-
PR 2132:
The
_BuildLibraryImportsCache
target was always running -
PR 2140
Leave
classes.zip
uncompressed, to speed upjavac
anddx
- PR 2105: Java.Interop is no longer a PCL.
Release Notes for Xamarin.Android 9.1
Visual Studio 2019 RC (16.0):
-
PR 2128:
_CopyIntermediateAssemblies
improvements -
PR 2129:
Split up the work in
ConvertResourcesCases
, so some can be skipped -
PR 2150:
More cleanup in
ConvertResourcesCases
-
PR 2148:
Improve Mono.Cecil usage in
BuildApk
task -
PR 2162:
Consolidate
StripEmbeddedLibraries
task with the linker, helps release builds -
PR 2174:
Merge the
CheckTargetFrameworks
task intoResolveAssemblies
-
PR 2223:
Optimize MSBuild
$(AssemblySearchPaths)
-
PR 2309:
Remove unused
Inputs
andOutputs
from MSBuild targets - PR 2019: D8/R8 integration
-
PR 2328:
ConvertResourcesCases
task,RegexOptions.Compiled
and removed more LINQ usage -
PR 2348:
Whitelist support libraries, so
ConvertResourcesCases
will not run against them -
PR 2367:
Fix an issue on first build when enabling
$(AndroidUseAapt2)
-
PR 2535:
Remove all usage of temp files in
GenerateJavaStubs
-
PR 2540:
Use less temp files in
ResolveLibraryProjectImports
Release Notes for Xamarin.Android 9.2
16.1 (future):
PR 2590: Linker improvements in Debug mode.-
PR 2612:
Use System.Reflection.Metadata in the
<ResolveAssemblies/>
MSBuild task -
PR 2624:
Use System.Reflection.Metadata in the
<GetAdditionalResourcesFromAssemblies/>
MSBuild task. -
PR 2626:
Install
can skipBuild
inside of IDEs. -
PR 2643:
<GenerateJavaStubs/>
should only load/evaluateTargetFrameworkIdentifier=MonoAndroid
assemblies.
16.2 (future):
-
PR 2896:
We don't need to invoke
aapt
to createR.java
for libraries. -
PR 2930:
Perf improvements for
<GetImportedLibraries/>
-
PR 2934:
Filter for
TargetFrameworkIdentifer=MonoAndroid
for two MSBuild targets
Java compilation steps in all Android apps do the following:
-
javac
compiles to*.class
files -
*.class
files go to a single*.jar
(or in Xamarin.Android's caseclasses.zip
) -
dx.jar
converts compiled Java bytecode to Android "dex" format
Google has released a new tool to handle step No. 3, d8.
It should give us the following benefits:
-
d8
should have some minor performance improvements overdx
-
r8
(you could think of as an extension ofd8
) can perform code shrinking and dexing at the same time. This gives apps that currently useProGuard
a performance boost. - Google will likely drop support for
dx
at some point in the future.
We have merged support for d8
/r8
in Xamarin.Android here.
We should investigate using a system-wide Aapt2
cache on NuGet
packages. This would speed up <Aapt />
build times across projects.
See the Github issue for details.
There is a general perf issue, posted here.
This task runs twice during the build:
Once before<Aapt />
to fix casingOnce after<GenerateJavaStubs />
to replace custom view package names
-
The work in this task doesn't need to happen in both places. So we should split this into two MSBuild tasks. -
The current task uses 2x sets of temp files. When refactoring we should avoid this being needed.
See the Github issue
for more detail.
Implemented in (PR 2348)[https://github.com/xamarin/xamarin-android/pull/2348]
How about we make sure that Library projects and Bindings package the already
converted assets in the .zip files. Then we can skip these in the main app
as they were already converted.
We might need to figure out how to deal with Custom Views. But support
libraries should not include those afaik
A list of assemblies is passed to JavaTypeScanner in Java.Interop. We should investigate ifParallel.ForEach
would help here.
It turns out it is not possible to implement this with Mono.Cecil not being thread-safe. See discussion here.
We should investigate if we can pass in less assemblies. For example, we don't need to look atnetstandard
, PCLs, etc.
After investigation, I determined most all of these assemblies were TargetFrameworkIdentifier=MonoAndroid anyway. No. 2 did not appear to help any.
-
We should optimize
<GenerateJavaStubs/>
so that it takes assemblies into consideration, so that it skips processing of assemblies which have not changed.For example, perhaps we should have a per-assembly output directory + .stamp file, and only update that directory if the assembly has changed.
We should also skip processing of assemblies which are not
MonoAndroid
-profile assemblies, e.g. Xamarin.Forms .NETStandard assemblies.
Various bits of our build system produce .java
files which are then compiled with javac
, then "re-compiled" into .dex
files. (Such parts include <GenerateJavaStubs/>
and <GeneratePackageManagerJava/>
, among others.)
It should be possible to directly emit .dex
files within some contexts. (Not easy, mind, but possible.) This would avoid the overhead of invoking javac
and dx
.
@(AndroidJavaSource)
will still require the javac
and dx
invocations, and the @(AndroidJavaLibrary)
/@(EmbeddedJar)
/@(EmbeddedReferenceJar)
build actions will still require dx
invocations
Many times throughout the build, we use DirectoryAssemblyResolver to traverse through all the resolved assemblies.
-
We should do an experiment to be sure if we are using Mono.Cecil most efficiently. If we are just finding assembly references, is Mono.Cecil doing too much? Could a simpler approach find assembly references, etc.?
-
Can we cache a readonly,
InMemory
instance ofDirectoryAssemblyResolver
with everything loaded up? So we don't go find all the assemblies over and over.
In theory, multithreaded Cecil usage is possible, but would require that we have a per-thread DirectoryAssemblyResolver
instance, each instance of which loads assemblies with FileShare.Read
, so that each thread can separately load assemblies. You can then imagine splitting up the User assemblies to process across N threads, each thread processing its set of assemblies and separately loading all dependencies. Dependencies would thus be "duplicated" across threads, but things should actually work safely.
Related to Mono.Cecil
usage, the
StripEmbeddedLibraries
task can take 1-2 seconds, and it mainly removes
__AndroidLibraryProjects__.zip
from assemblies.
Can this work be moved to the linker? Github issue
- Should this work also be done for debug builds?
When building a default Xamarin.Forms project template, I noticed
there are ~9MB of support library assemblies! I suspect a reasonable
portion of the size could be AndroidResource
files (we should look).
Stripping these files will slow down the build, but speed up
deployment and assembly loading at runtime. The tradeoff could be
worth it.
Another thing to look into is Xamarin.Form's
XamlC
MSBuild task. Xamarin.Forms apps using shared projects are
considerably slower running XamlC
, because they have to load the
~9MB of support libraries. If we end up stripping the assemblies
during debug builds, we should make sure XamlC
can take advantage of
this as well.
Currently, CreateMultiDexMainDexClassList
invokes proguard.bat to generate this class. If a user is also using Proguard, it seems we are calling into proguard.bat
twice. This might be unavoidable and could potentially be improved with R8 support.
4> 2760 ms CreateMultiDexMainDexClassList 1 calls
4> 2866 ms Proguard 1 calls
The ResolveLibraryProjectImports
MSBuild task runs before Compile
,
and its main job is to extract __AndroidLibraryProjects__.zip
for
all referenced assemblies.
GetAdditionalResourcesFromAssemblies
runs after
ResolveLibraryProjectImports
, and mostly provides functionality for
downloading files for older versions of the support libraries (24.x
and older). Newer versions of the support library use
Xamarin.Build.Download in its place.
Both of these MSBuild tasks uses Mono.Cecil to open every assembly.
Some thoughts to speed things up:
- Could we run a task at the beginning of the build, in which its main job is to look at incoming assemblies and "classify" them with existing metadata?
- Could these tasks be skipped entirely in some cases?
Classifications for each assembly such as:
- Does the assembly need
GetAdditionalResourcesFromAssemblies
? - Does the assembly need
ResolveLibraryProjectImports
? - Does the assembly have native libraries? (To be used in
BuildApks
)
This MSBuild task's main job is to create the final APK file.
One of the parts that could use improvement, is that BuildApk
uses
Mono.Cecil to look at every referenced assembly and copy native
libraries (so files) directory from EmbeddedResource
to the APK
file.
Some ideas:
- Could this happen in an earlier task?
- Could we extract these files to disk so this work can be done incrementally?
The goal here would be that we shouldn't need to look at every assembly each time an APK is built, but only during the first build.
- Are there any MSBuild tasks that can run in the background? So other tasks can run in parallel while the work is done?
- One to mention is
GetPrimaryCpuAbi
, which is in the proprietary source of Xamarin.Android.
MSBuild and Roslyn support generating reference assemblies by setting the $(ProduceReferenceAssembly)
MSBuild property to True.
Why do we care? What's this mean?
Assume you have a solution with two projects. Project Referenced.csproj
has no further references. Project Referencer.csproj
has a @(ProjectReference)
to Referenced.csproj
.
The developer makes a change to something within Referenced.csproj
.
Question: Does Referencer.csproj
need to be rebuilt?
In the "original" MSBuild world -- the world that Xamarin.Android still lives in -- the answer is yes, Referencer.csproj
must always be rebuilt, because the change to Referenced.csproj
may contain an API breaking change which would prevent Referencer.csproj
from building.
In the new $(ProduceReferenceAssembly)=True
world order, the answer is instead maybe: Referencer.csproj
only needs to be built if the reference assembly produced as part of the Referenced.csproj
build is updated, which in turn only happens when the public API changes. Meaning if a change doesn't alter the public API -- adding comments, fixing a method implementation, adding private
/internal
members, etc. -- then Referencer.csproj
need not be rebuilt at all.
In more concrete terms, assume you have a Xamarin.Forms solution containing a Xamarin.Forms PCL project and a referencing Android App project. Currently, whenever the PCL project is changed, the App project must always be rebuilt. In a $(ProduceReferenceAssembly)=True
order, the App project would need to be rebuilt less often.
So let's just export $(ProduceReferenceAssembly)=True
! What's holding us back?
The problem is that our current build model is that a .csproj
has only one output: the assembly. The assembly contains everything useful: native libraries (embedded .zip
resource), Android Resources (embedded .zip
resource), environment files, etc. This means that a reference assembly would be unusable: everything requires that the assembly be a full assembly, not some stubbed out reference assembly. Updates to Android Resources would thus be ignored, etc.
Thus, to support $(ProduceReferenceAssembly)=True
, we need to change our build system's view of .csproj
files. They can no longer "just" produce a .dll
. Instead, they need to produce lots of things: native libraries, Android resources, etc.
Then we can update our build system to use reference assemblies for compilation, and go "around" the reference assemblies to pull in referenced assets, as needed.
@jonathanpeppers found out that the following scenario wasn't working as expected:
- Create a Xamarin.Forms project + NetStandard
- Add
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
to the NetStandard library - Build
- Modify XAML, Build Again
It turns out that the reference assembly contains EmbeddedResource
inside it! So modifying XAML causes the Xamarin.Android head to rebuild! This prevents the feature from helping us at all...
Issue is being fixed in the next Dev16 release: https://github.com/dotnet/roslyn/issues/31197
The Android support libraries that Xamarin provides on NuGet are generally in every app. They are also quite large if using all of them: totaling around 9MB of assemblies.
The thought here is if we could "skip" looking at these assemblies in various places during the build. Because we know for certain they may not need to be looked at.
Examples are:
ConvertResourcesCases
ConvertCustomView
-
LinkAssemblies
in debug mode. Can we skip theFixAbstractMethodsStep
step?
One of the idea we have had is to kick off some long running tasks in the background while the build is running.
Examples might be
- Fast Deployment of items to device
- Patching of Resources.
- Parallelise Building of the Base apk and compilation of Java code.
The problem is MSBuild does not really support building Tasks or Targets in Parallel only projects.
So we need a way to kick off a background task and wait for it to complete later in the build
process. The idea is to use GetRegisteredTaskObject
to register a global TaskManager
which
can be used to register background tasks with. We can then use the AsyncTask
in conjunction
with Task.WhenAll
to wait later in the build for those tasks to complete.
public class TaskManager : IDisposable {
SynchronizedCollection<TPL.Task> tasks = new SynchronizedCollection<TPL.Task> ();
CancellationTokenSource tcs = new CancellationTokenSource ();
public void RegisterTask (TPL.Task task)
{
lock (tasks.SyncRoot)
tasks.Add (task);
}
public TPL.Task [] Tasks {
get {
return tasks.ToArray ();
}
}
public void Dispose ()
{
tcs.Cancel ();
}
public CancellationToken Token { get { return tcs.Token; } }
public int Count => tasks.Count;
}
We can then use code like this within a MSBuild Task
to run a background task and
instantly return back to MSBuild.
var manager = (TaskManager)BuildEngine4.GetRegisteredTaskObject ("TaskManager", RegisteredTaskObjectLifetime.Build);
if (manager == null) {
manager = new TaskManager ();
BuildEngine4.RegisterTaskObject ("TaskManager", manager, RegisteredTaskObjectLifetime.Build, allowEarlyCollection: false);
}
var task = TPL.Task.Run (async () => {
await TPL.Task.Delay (10000);
});
manager.RegisterTask (task);
The in the Execute
method of an AsyncTask
derived task we can do something like
manager = (TaskManager)BuildEngine4.GetRegisteredTaskObject ("TaskManager", RegisteredTaskObjectLifetime.Build);
TPL.Task task;
if (manager == null || manager.Count == 0) {
task = TPL.Task.CompletedTask;
} else {
task = TPL.Task.WhenAll (manager.Tasks);
}
task.ContinueWith(Complete);
base.Execute ();
This can either be in a specific task, say WhenAll
or bolted into an existing task like InstallPackagedAssemblies
.
One this we need to figure out is how to deal with Logging. Since its a background task we
cannot access the normal MSBuild Log.LogXXXX
methods. So we will need some way to collect
all the logging from the task and then emit the messages, warnings and errors when the
task completes.
One of the other problems we thought of was "What if the user cancels the build when a Task is not running". Or if the build is NOT in the WaitAll task.. The solution there is to implement IDisposable
on the TaskManager
. Because we are registering it as part of RegisteredTaskObjectLifetime.Build
, it should be disposed of if the user cancels or when the build completes. If the build completes then we should have got through the Wait
Task already so all the registered tasks will be complete. On Cancellation, the CancellationTokenSource
on the TaskManager
should be Canceled.
Currently the fast dev .__override__
directory can only be used by our build system. Should we look at
expanding it to allow users to fast deploy custom files to the fast deployment directory. Files such as test sqlite databases, game textures and models or Json files. This could be handled via the @(Content)
item group or via a new @(FastDevUserFiles)
item group.
We could then perhaps provide support for loading such files by overriding the AppContext.BaseDirectory
to point at the .__override__
directory so users can use a normal File.Open
.
Should we move the linker to a separate process?
On Windows, dotnet build
, etc. long-lived processes are used to improve build performance. MSBuild.exe
and VBCSCompiler.exe
(Roslyn) stay running, so their startup time is avoided during incremental builds. Can we use this idea in Xamarin.Android?
aapt2
has a new "daemon mode" feature in the latest 2.19 release.
In order to use this for aapt2
we would need to:
- Download the latest bits for
aapt2
from Maven, and ship them (their license should be OK). The Android SDK ships outdated versions ofaapt2
, and customers can use different versions of the Android SDK anyway... - Add daemon-mode support for
<Aapt2Compile/>
and<Aapt2Link/>
MSBuild tasks
Can we keep a Java daemon running all the time?
We call java.exe
to run various jar files:
apksigner.jar
desugar_deploy.jar
-
dx.jar
(orr8.jar
) proguard.jar
Can we use a daemon to reduce JVM startup time? gradle does this. Can we actually use gradle (or something else) to make this work?
- APK Tests on the Hyper V Emulator
- Design Time Build System
- Profile MSBuild Tasks
- Diagnose Fast Deployment Issues
- Preview layout XML files with Android Studio
- Documentation