-
Notifications
You must be signed in to change notification settings - Fork 529
Runtime Performance Ideas
Runtime performance is important for our users. We care about the startup performance and also the performance in general.
All tests below are running on a Pixel 5. The average of 10 runs using the Activity Displayed time.
Animations were also disabled with:
> adb shell settings put global window_animation_scale 0
> adb shell settings put global transition_animation_scale 0
> adb shell settings put global animator_duration_scale 0
Versions tested:
- Xamarin.Android 12.1.99.56 and Visual Studio 2022 17.1 Preview
- Xamarin.Forms 5.0.0.2196 and Visual Studio 2022 17.1 Preview
- Android 31 Preview 10/11 for .NET 6 and Visual Studio 2022 17.1 Preview
- .NET MAUI Preview 10/11 and Visual Studio 2022 17.1 Preview
Projects tested:
- Xamarin.Android, Xamarin.Android Single View Application template
- Xamarin.Forms, Xamarin.Forms Flyout template
dotnet new android
dotnet new maui
Mode:
- JIT = plain
Release
build - AOT =
AotAssemblies=true
orRunAOTCompilation=true
(.NET 6) andAndroidEnableProfiledAot=true
I did not measure Full AOT, because it normally provides slower startup and larger app sizes.
Application | Mode | Framework | Time(ms) |
---|---|---|---|
XamarinAndroidApp | JIT | Xamarin | 334.1 |
XamarinAndroidApp | AOT | Xamarin | 306.5 |
dotnet new android | JIT | MAUI P10 | 265.4 |
dotnet new android | AOT | MAUI P10 | 210.5 |
dotnet new android | JIT | MAUI P11 | 269.4 |
dotnet new android | AOT | MAUI P11 | 197.4 |
XamarinFormsApp | JIT | Xamarin | 1369.5 |
XamarinFormsApp | AOT | Xamarin | 817.7 |
dotnet new maui | JIT | MAUI P10 | 1078.0 |
dotnet new maui | AOT | MAUI P10 | 683.9 |
dotnet new maui | JIT | MAUI P11 | 1072.6 |
dotnet new maui | AOT | MAUI P11 | 677.4 |
-
xamarin-android#6482 Profiled AOT can Full AOT the main assembly
-
xamarin-android#6311 Embedded assemblies store
-
xamarin-android#6210 Speed up P/Invoke override lookups
-
xamarin-android#6188 Pre-allocate buffers for embedded assembly names
-
xamarin-android#6171 Profiled AOT support for .NET 6
-
dotnet/maui#2606 use a custom
Resource.designer.cs
-
dotnet/maui#2496 add AOT profile for .NET MAUI
Type of measurements we use to analyze the runtime performance
-
Profiler - we use manual measurements with profiler to analyze the performance of the managed code. Usually the calls, alloc and sample reports.
- NDK native profiler can be used to profile Mono + Xamarin.Android native runtimes
-
JIT times measurements We can now measure the JIT time per method, using the
debug.mono.log=timing
property and on devicemethods.txt
output.- Example of JIT times on Pixel XL 2, when running Xamarin.Forms test
-
Not preloading all app assemblies during runtime init (
Java_mono_android_Runtime_init
inmonodroid-glue.cc
) buys us 100ms. -
Application started via an Intent is ~2.5x slower than one started "normally" by clicking the app icon in the launcher (sometimes even slower than that - e.g. logger initialization in managed code takes ~4ms with normal startup, 28ms with the "Intent" one). Measured on Pixel 3 XL. Nobody knows why it happens, yet.
-
Xamarin.Forms
apparently attempt to reflection-load all the assemblies in the app, this causes our savings in the native init code to disappear once we hit the managed land. -
It is important to consider the time to JIT as it takes about 50% of the app startup time
-
New JNI marshal methods to speedup startup by avoiding System.Reflection.Emit use. That would hopefully provide faster marshal methods registration and reduce the JIT time and apk size
-
Run some of the regular tests with profiling. Process and use the data in the time plots
-
Measure performance regularly on devices as well - today we only use Android emulator to run the tests by the build bots. It might be also worth to run performance measurements on dedicated machine and collect data on mobile devices and emulators. That might be more stable compared to the build bots.
-
p/invoke optimization Mono runtime uses
dlsym
to look up native functions in DSOs whenever thep/invoke
is used. The same thing happens on Android, especially for all the__Internal
externals. However, this is completely unnecessary since by the time Mono runtime is initialized by us, we already know addresses of all the exported functions. The idea is to inform Mono about the addresses of those functions so that it can skip the lookup. This requires changes to the Mono runtime. -
Xamarin.Android
runtime uses JNI'sFindClass
method quite a lot to look up Java classes during startup. This might not be necessary if we store references to those classes in the Javamono.android.Runtime
class which calls into our native initialization sequence. This way we can skip the "reflection" part and let ART do the job for us before our native code runs. -
Interpreter? Rumor has it that mono's new interpreter is "reasonably fast," in that it can execute some methods in less time than it would take to normally JIT + execute that same method. This makes it potentially interesting during process startup, when many methods are executed only once, e.g.
JNIEnv.Initialize()
, theAndroidRuntime
constructor, and some others. This would have a "cost" in larger.apk
sizes (to include the interpreter), but the tradeoff may very well be worth it. -
We generate two type map files, for managed to java and reverse lookups. They are stored in the apk and subsequently loaded into memory during runtime startup (and kept in memory). We can do better than that - we can generate an native assembler file with the data, compile with
as
(which we'll have to ship, but it's small and standalone) and relink the XA runtime when building the APK (Android SDK ships with the native linker). The data would be placed in a read-only section, loaded by the system loader for us and immediately available whenever it is required - without incurring any runtime overhead whatsoever. We can also reuse the generated assembly for other things (environment variables, flags - for instance whether the app uses embedded DSOs, LLVM, AOT etc). MSBuild side caching would make sure that we don't relink the runtime unnecessary. The gains can be quite worth the effort of developing this. Assembly generation can easily be implemented by creating a customStream
implementation which can then be used withTypeNameMapGenerator
without changing the latter at all.
-
Fix Bcl test measurements and add them to the plots again
-
Generate and use JNI marshal methods for constructors used in the ConstructorBuilder to avoid last System.Reflection.Emit use
- APK Tests on the Hyper V Emulator
- Design Time Build System
- Profile MSBuild Tasks
- Diagnose Fast Deployment Issues
- Preview layout XML files with Android Studio
- Documentation