An original action platformer for the Game Boy
- PICO-8
- Animated sprite viewer
- Art design
- Gameplay test
- Background and collision detection
- Camera control
- Stage 1
- Clean up code from the last game
- New / temporary background tiles
- Add meta-sprites
- Capper
- Look left and right, animated
- Increase map size
- Full size of VRAM
- Camera follows player
- Camera stops at edge of map
- Update jump physics
- Hazards
- New sprites for lasers, saws, spikes
- Update collision detection
- Recreate stage from last game
- Look and feel
- Large sprites
- Capper 16x24
- Dust 16x16
- Sparks 8x8?
- Lasers 8x whatever
- No background elements smaller than 16x16
- Digital cute
- Cute Capper?
- Bouncy, rounded, floppy top hat
- Cute sparks?
- Cute dust?
- Cute backgrounds? Rounded corners? Big circles?
- Cute Capper?
- Colors
- All sprites are black outlines, dark gray shading
- Stage elements are black outlines, use white sparingly
- All backgrounds white or light gray
- Large sprites
- Hazards
- Spikes
- Floor
- Ceiling
- Walls
- Lasers
- Horizontal
- Vertical
- Sparks
- Four frames of animation?
- White with black outline?
- Bouncing left / right
- Bouncing up / down
- Shooting horizontal / vertical
- Bouncing diagonal
- Spikes
- Controls
- Variable height jumps?
- Tap for short jump, hold for high jump
- Down to duck
- Variable height jumps?
- Collectables
- Dust balls
- Collect all to complete the stage?
- Collect all for best score?
- Adjacent dust forms a cohesive dust area?
- Dust balls
- Health
- One hit deaths
- Stage resets completely?
- If too challenging then the stage should be smaller / simpler?
- Stage resets completely?
- No bosses
- One hit deaths
- 40 stages?
- Mirror mode? Get from "end" to "start"?
- Hard mode? Hazards move 2x speed?