Provide an introductory paragraph, describing:
- What your project does
- Why people should consider using your project
- Link to project home page
- About the Project
- Project Status
- Getting Started
- Documentation
- Need Help?
- Contributing
- Further Reading
- Authors
- License
- Acknowledgments
Here you can provide more details about the project
- What features does your project provide?
- Short motivation for the project? (Don't be too long winded)
- Links to the project site
Show some example code to describe what your project does
Show some of your APIs
Describe the current release and any notes about the current state of the project. Examples: currently compiles on your host machine, but is not cross-compiling for ARM, APIs are not set, feature not implemented, etc.
This project uses Embedded Artistry's standard CMake build system, and dependencies are described in detail on our website.
At a minimum you will need:
git-lfs
, which is used to store binary files in this repository- CMake is the build system
- Some kind of compiler for your target system.
- This repository has been tested with:
- gcc-7, gcc-8, gcc-9
- arm-none-eabi-gcc
- Apple clang
- Mainline clang
- This repository has been tested with:
This project stores some files using git-lfs
.
To install git-lfs
on Linux:
sudo apt install git-lfs
To install git-lfs
on OS X:
brew install git-lfs
Additional installation instructions can be found on the git-lfs
website.
The official way to install CMake is to use the pre-compiled binaries and installers on the CMake download page. You can also compile CMake from source. CMake can also be installed through popular package managers, although they may be slightly behind the latest release available on the website.
You can install CMake with apt
on Linux/WSL:
sudo apt-get install cmake
Note: Does this not work? You may need to add an apt repository.
OS X users can install CMake using Homebrew:
brew install cmake
You can also use Python's pip
to install CMake:
$ pip3 install cmake
Make is the default backend for CMake, but our Makefile interface defaults to Ninja. Ninja is similar in purpose to Make, but provides better performance.
To install Ninja on Linux & WSL:
$ sudo apt install ninja-build
To install on OSX:
$ brew install ninja
This project uses git-lfs
, so please install it before cloning. If you cloned prior to installing git-lfs
, simply run git lfs pull
after installation.
This project is hosted on GitHub. You can clone the project directly using this command:
git clone --recursive [email protected]:embeddedartistry/project-skeleton.git
If you don't clone recursively, be sure to run the following command in the repository or your build will fail:
git submodule update --init
If Make is installed, the library can be built by issuing the following command:
make
This will build all targets for your current architecture.
You can clean builds using:
make clean
You can eliminate the generated buildresults
folder using:
make distclean
You can also use CMake
directly for compiling.
Create a build output folder:
cmake -B buildresults
And build all targets by running
ninja -C buildresults
Cross-compilation is handled using CMake toolchain files. Example files are included in the cmake/toolchains/cross
folder. You can write your own cross files for your specific processor by defining the toolchain, compilation flags, and linker flags. These settings will be used to compile the project.
Cross-compilation must be configured using the CMake command when creating the build output folder. For example:
cmake -B buildresults -DCMAKE_TOOLCHAIN_FILE=cmake/toolchains/cross/cortex-m3.cmake
Following that, you can run make
(at the project root) or ninja
to build the project.
Tests will not be cross-compiled. They will only be built for the native platform.
Full instructions for building the project, using alternate toolchains, and running supporting tooling are documented in Embedded Artistry's Standardized CMake Build System on our website.
The tests for this project are written in CMocka and Catch, which are included as external dependencies and does not need to be installed on your system. You can run the tests by issuing the following command:
make test
By default, test results are generated for use by the CI server and are formatted in JUnit XML. The test results XML files can be found in buildresults/test/
.
Documentation can be built locally by running the following command:
make docs
Documentation can be found in buildresults/docs
, and the root page is index.html
.
If you need further assistance or have any questions, please file a GitHub issue or send us an email using the Embedded Artistry Contact Form.
You can also reach out on Twitter: mbeddedartistry.
If you are interested in contributing to this project, please read our contributing guidelines.
Copyright © 2020 Embedded Artistry LLC
See the LICENSE file for licensing details.
Make any public acknowledgments here