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New glyphs and cost system #13

Merged
merged 56 commits into from
Jul 8, 2024
Merged

New glyphs and cost system #13

merged 56 commits into from
Jul 8, 2024

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StellarWitch7
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Added five new glyphs, four distortions and one ploy. Will be starting work on making tricks cost mana.

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StellarWitch7 commented Jul 5, 2024

All living entities now have a mana pool based on their maximum health. Ploys now cost mana and will drain the caster's life in place of mana if there is not a sufficient amount available. Living entities regenerate mana at a slow rate.

Planned items:

  • Glyphs to view mana levels.
  • Glyphs to link other entities as a source of mana.
  • Give spell circle entities a mana/sec just as living entities have.
  • Wards to manipulate player-targeting ploys.
  • Make calls to wards easier.
  • Tweak mana costs and regen values until satisfied. Good enough for now, we'll see how it goes.

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Mana values are still needing some tweaking but I'm marking this as ready for review.

@StellarWitch7 StellarWitch7 marked this pull request as ready for review July 7, 2024 05:48
StellarWitch7 and others added 4 commits July 7, 2024 02:35
# Conflicts:
#	src/client/java/dev/enjarai/trickster/render/SpellCircleRenderer.java
#	src/client/java/dev/enjarai/trickster/screen/SpellPartWidget.java
#	src/main/java/dev/enjarai/trickster/spell/tricks/blunder/BlunderException.java
@StellarWitch7 StellarWitch7 marked this pull request as draft July 7, 2024 08:59
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Put this back into draft due to serious balance issues.

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Instant death spells have now been made far more difficult to use.

@StellarWitch7 StellarWitch7 marked this pull request as ready for review July 7, 2024 21:03
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StellarWitch7 commented Jul 8, 2024

We're ready to merge! Nevermind, forgot about armour stands having a mana pool.

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Armour stands no longer have mana or blood mana. We're now actually ready to merge.

@enjarai enjarai merged commit 807637f into enjarai:master Jul 8, 2024
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3 participants