Releases: ermaccer/Manhunt.PluginMH
0.6.1
by https://github.com/Fire-Head/
fixed product/file version
removed bForceFXMode
added bOldStyleMenu
added WSF support for bRestoreConfirmationIcon
added WSF support for PluginMH menu
skinloaded now supports vanilla cheat codes and won't crash if skins folder is empty
added WSF support for all menus
all menus are recentered and slightly updated
fixed bug that won't let start a new game if save directory is empty
Skins/Stats/Modification menu reset on entry
Stats/Modification menu got "next/prev page" button
Modification menu now can detect and report when different mods replace the same file
Skins now can be rotated manually in freeze mode
0.6.0
Fixes
- Fixed a bug with head decapitations replacing explosions during headshots
INI
- New field: bEnableMagazineDecals
Magazine Decals
A recreation of a cut feature, all reloading actions done by player or NPCs will now drop a 3D model of the magazine.
Enable in the .ini file! PMHResources folder in modloader is the source of used models.
0.5.9
Modloader
- Modloader extra models can no longer replace player model, if you need to replace player model use direct file
replacement or use skins feature - Added support for loading extra hunter models and their randomized textures
- Added support for new entityTypeData entries in mods, add them using new .eini extension (just a renamed .ini).
- Fixed a crash with a memory leak on level exit
Menu
- New features
- Fire Head
- Level Timer
- New: Bodyguards
- Allows to create certain presets of hunters with weapons to follow player and attack enemies
- Read https://github.com/ermaccer/Manhunt.PluginMH/wiki/Bodyguards
- New: Speed
- Allows to manipulate game update value
Frontend
- Skins, Modifications and Stats menus have been redesigned to fit more with existing menus, this includes
a bar on bottom of the screen and working back buttons. - Added an option to Skins menu which allows to freeze model in place while previewed
- Selecting a skin with a mouse will now play a selection sound
Weapon Adjuster
- New weapon flag which allows cutting heads off dead enemies (similar to Manhunt 2)
- New comment in the configuration file because of above
Console
- New Commands:
- sound - plays a sound
- ai - sets up a simple ai for an entity
- bodyguard - creates a new bodyguard with specified model and weapon
- level - prints current level name and ID
Fixes
- Fixed a bug where rain would appear indoors with PluginMH installed
- Fixed a bug where some weapons would be ignored in spawner menu on certain levels
- Kill command actually kills entities now (do not run on player!)
Misc
- Intro movie is now skipped with intro skip option
- Added an error message when animations can't be loaded
0.5.8
0.5.7
Updated to Visual Studio 2019.
Menu
- Fixed Weapons list not generating correctly
- Added animation player to Player section. NOTE If an animation is not loaded or is not in current anim block it will crash
- Using Up/Down on adjustables will multiply the step value by 10
Animation Manager
- If animationNames.dat is present in data folder it will be used to indicate animation names. If this file is removed nothing is patched/changed.
0.5.6
0.5.5
Menu:
- Added a new section - Camera which allows to change some offsets and adjust free camera speed
- Added hunter related options to Player and Misc sections
- New menu type: Adjustables
- Press execute on any option with a number and use GoLeft/Right to adjust value (< > will appear on value).
Console
- Pressing GoUp (UP by default) key will bring last command
- New commands: kill, list
0.5.4
Common:
- bEnableExecutionsWithFirearms setting now also affects throwables.
- Created entities now spawn in front of player.
- Created entities now use name + number IDs
- Added an option to completely disable execution camera, with this on executions will use current camera view
- Added an option to restore unused damage directions.
- Added an option to have ! sign instead of PS triangle in action places
Menu:
- Menu keys are now handled using simple events and window messages
- Added a new section - Entities which allows to create currently loaded objects
Extra Weapons:
- This feature adds base for creating new weapon types.
ScriptMH Integration:
- ScriptMH is now integrated in PluginMH.
Modloader:
- DFF loader now ignores letter case in extension.
New INI settings added!
- bHookExtraWeapons
- bHookExtraScriptCommands
- bHideVersionInfo
- bDisableExecutionCamera
- bUseExclamationMarkForConfirmationIcon
0.5.3
Weapon adjuster is back, rewritten & hopefully more stable. Now focuses only on useful things such as hardcoded properties (head explosions) and allows to change execution type for each item. Changing exeuction types also changes sound now, which wasn't a thing with previous adjuster.
This update adds a new text file in data folder - weapons.dat.
IDs:
https://github.com/ermaccer/Manhunt.PluginMH/wiki/Item-IDs
Menu:
- Added Change Difficulty to Fetish/Hardcore.
INI:
- New setting bEnableWeaponAdjuster
0.5.2
- Crash on exit after spawning melee weapons should be fixed
- New (revamped) feature: Skins
Download more skins from: https://ermaccer.github.io/categories/pluginmh-skins/