This library aims to provide the fastest possible implementation of some every day routines.
The contained functions avoid GC allocations and input validation. They may use SSE or stack allocations to reach a high throughput so that in some cases a 20 fold speed increase can be achieved.
DMD, GDC and LDC2 compilers are supported. Tested with front-end versions 2.068 through 2.079.
A benchmark is included and can be run through dub, e.g.:
dub --config=benchmark --build=release --compiler=gdc
struct Point3D { double x, y, z; }
void main()
{
import fast.json;
auto points = json.coordinates.read!(Point3D[]);
}
string rest = pathname
string element;
import fast.string;
while (rest.split!`or(=\,=/)`(element, rest))
{
// `element' is now the next directory.
// `rest' is what remains after the \ or /.
}
// `element` is now the file name part of the path.
void createHardlink(string from, string to)
{
import fast.cstring : wcharPtr;
CreateHardLinkW(wcharPtr!to, wcharPtr!from, null);
}
void createHardlink(string from, string to)
{
import fast.cstring : charPtr;
link(charPtr!from, charPtr!to);
}