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Move japro-assets into base folder for OS X builds
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fs_basegame is still bugged and I don't have a machine to test a fix on
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Bucky21659 committed Dec 20, 2018
1 parent 2bad521 commit 7d71d2f
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions scripts/travis/build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ fi
case "${host}" in
(macosx-universal-clang)
( cd $(pwd)/build/DESTDIR/prefix/JediAcademy/ && \
mv eternaljk base && \
tar czvf eternaljk-macos-"${arch}".tar.gz * && \
mv eternaljk-macos-"${arch}".tar.gz $(pwd)/../../../../ && \
cd ../../ && \
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2 changes: 1 addition & 1 deletion shared/sdl/sdl_window.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -335,7 +335,7 @@ static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDes
Uint32 flags = SDL_WINDOW_SHOWN;
SDL_DisplayMode desktopMode;
int display = 0;
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
int x = SDL_WINDOWPOS_CENTERED, y = SDL_WINDOWPOS_CENTERED;

if ( windowDesc->api == GRAPHICS_API_OPENGL )
{
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