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Configurable virtual fs mounts based on environment variables #1282
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the changes look fine. does it work? i wont test it |
Tested and working on my amd64 nixos install, but that's the only system I have |
@phantamanta44 I was looking into packaging etterna for NixOS and found this. How's your package going? |
I have a nixpkgs expression ready to be PR'd, but I'm waiting on an official Etterna release that includes this patch |
When that happens feel free to ping me for a review |
although the repo activity is no indicator, it is likely that we will see a release in roughly a month. if you want to pr something to here open at any time. if you mean pr to nix or whatever just keep in mind that whatever you do for the love of god do not point a publicly available repackaging or distribution to anything other than master tags |
Why is this? wouldn't it be fine to build against the same commit as the newly released beta clients? At least for the time being, till a new tag is made. :) |
historically, people that make in-development versions of the game readily available have made giant headaches for us when the users come to us saying they installed something we didnt make and it broke as for the technically half-released beta clients its kind of in limbo. i would prefer not to have those have separate releases either because the builds themselves can be invalidated at a moments notice. users of the client are accepting that things will probably be broken and not annoy us about it (they still annoy us) and a full release would have been done by now but im basically alone here and i just dont have the time right now |
that's totally fair! I just miss playing the game :) I've wanted to package it for NixOS since ~last november, and found this when getting back to it again - I think I'll just create a draft PR with my derivation, so that the few that specifically search for etterna and nixos together can find it, but it won't be generally available till an actual tagged release. Would that be okay with you? I can add a disclaimer and refer to your comment. |
if its a pr here, yes, do whatever you want. if its a pr somewhere else then im still fine with it existing unmerged as long as that isnt some annoyance to whatever maintainers exist |
Okay, perfect! :) I've created NixOS/nixpkgs#353956. @phantamanta44 & @fgaz: If you two are still interested, I'd very much appreciate some feedback. Perhaps you'll share your expression? |
This PR is a first step towards addressing #651. It allows users (or package maintainers) to customize the Etterna virtual filesystem mounts using environment variables so that the game installation itself can remain immutable while any variable data is stored elsewhere. This is especially necessary for a NixOS release, as the Nix store is read-only.
More specifically, this PR does the following:
ETTERNA_ROOT_DIR
on startup. If present, its value is used for the path of the main mount; otherwise, the current behaviour is used, namely mounting the installation directory.ETTERNA_ADDITIONAL_ROOT_DIRS
on startup. If present, it's parsed as a list of paths that are treated identically to the paths listed in the "AdditionalFolders" setting. The list delimiter is the OS-dependent path separator, namely;
on Windows and:
everywhere else.ETTERNA_ADDITIONAL_SONG_DIRS
on startup. If present, it's parsed as a list of paths that are treated identically to the paths listed in the "AdditionalSongFolders" setting. As above, the separator is OS-dependent.ASSET_DIR
CMake variable that can be configured to define where game assets should be installed. If absent, defaults to the current behaviour, namely toINSTALL_DIR
. The purpose of this change is to allow assets to be separated from the rest of the game data so that they're easier to subsequently copy elsewhere. Could be useful for distribution on some Linux flavours.INSTALL_DIR
similarly configurable.This last change comes up because the crashpad build task attempts to run built-in build tools (e.g.
extern/crashpad/buildtools/linux64/gn
) that fail to run on NixOS because of linking issues. Potentially, a more drastic refactoring of the build tools could fall back to the system installs of the build tools, but that wasn't a priority for me in this PR.If these changes make it into release, the plan is to then PR nixpkgs with an expression for Etterna. The idea is to wrap the Etterna binary so that the game's root mount is bound to
~/.local/share/etterna
in the user's home directory by environment variables, and then to add the game's immutable installation/asset directory as an additional mount.