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The things Sisyphus is getting over the hill. Stones can be small (throwable) or big (rollable). They can also have various qualities which make them worth more or less. Stones are also used as currency.
The currency is in the number of stones, nobody said what size they have to be. Grinders are placed at the other side of the hill to grind stones into multiple smaller stones to make them worth more. Another set of multipliers.
There are tools to make small tones fly better, and big stones rounder and easier to push. These provide bonuses to throwing and rolling stones, respectively.
Built to fool Persephone into thinking Sisyphus is still working, dummies of Sisyphus will throw and push rocks with increasing efficiency. From fairly obvious fakes to super strong & fast robots.
Each of these has their own base stones per second per type.
For his workers, again to trick Persephone into thinking he's working. All of varying quality and bonus multipliers (for workers only). Going to have to give an excuse for her not being able to count...
Allows Sisyphus to kick back, relax and direct operations. Adds a bonus multiplier to all workers for his careful management. Because it's a problem to smoothly animate the transition between Sisyphus lounging and him throwing a rock, he needs a dummy in place first.
These all provide bonuses to worker efficiency after the lawn chair has been obtained.
Sip while you supervise.