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Michael G. Schwern edited this page Feb 7, 2014 · 3 revisions

Stones

The things Sisyphus is getting over the hill. Stones can be small (throwable) or big (rollable). They can also have various qualities which make them worth more or less. Stones are also used as currency.

Grinders

The currency is in the number of stones, nobody said what size they have to be. Grinders are placed at the other side of the hill to grind stones into multiple smaller stones to make them worth more. Another set of multipliers.

Shaping Tools

There are tools to make small tones fly better, and big stones rounder and easier to push. These provide bonuses to throwing and rolling stones, respectively.

Dummy Sisyphus

Built to fool Persephone into thinking Sisyphus is still working, dummies of Sisyphus will throw and push rocks with increasing efficiency. From fairly obvious fakes to super strong & fast robots.

Workers

Each of these has their own base stones per second per type.

Imps

Death Himself

Sisyphus Masks

For his workers, again to trick Persephone into thinking he's working. All of varying quality and bonus multipliers (for workers only). Going to have to give an excuse for her not being able to count...

The Lawn Chair

Allows Sisyphus to kick back, relax and direct operations. Adds a bonus multiplier to all workers for his careful management. Because it's a problem to smoothly animate the transition between Sisyphus lounging and him throwing a rock, he needs a dummy in place first.

Lawn Chair accessories

These all provide bonuses to worker efficiency after the lawn chair has been obtained.

Fan

Shady Tree

Tasty Beverage

Sip while you supervise.