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More efficient squad updates #685

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recursivetree
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This PR improves the efficiency of squad and character scheduling rule filters together with eveseat/eveapi#412. This is achieved by triggering character filter recomputations only from the following two sources:

  • Once an hour on a schedule
  • Whenever a character batch completes

This is much more efficient than the old observer based approach, where e.g. the asset job could trigger the filter check to rerun 2000 times.

Once the eveapi side of this is merged, it requires a eveapi tag and a dependency bump in web.

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2 participants