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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the above rules. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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~~~~exercism/note | ||
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||
~~~~ | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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# Introduction | ||
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
Since this is the first session of the game, each player has to generate a character to play with. | ||
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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{ | ||
"authors": [ | ||
"ahans" | ||
], | ||
"files": { | ||
"solution": [ | ||
"dnd_character.c", | ||
"dnd_character.h" | ||
], | ||
"test": [ | ||
"test_dnd_character.c" | ||
], | ||
"example": [ | ||
".meta/example.c", | ||
".meta/example.h" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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#include "dnd_character.h" | ||
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#include <stdlib.h> | ||
#include <math.h> | ||
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static int dice_roll(void) | ||
{ | ||
// NB: This suffers from modulo bias, but probably good enough for the | ||
// purpose of this exercise. | ||
return 1 + rand() % 6; | ||
} | ||
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int ability(void) | ||
{ | ||
const int rolls[4] = { dice_roll(), dice_roll(), dice_roll(), dice_roll() }; | ||
int min_index = 0; | ||
for (int i = 1; i < 4; ++i) { | ||
if (rolls[i] < rolls[min_index]) | ||
min_index = i; | ||
} | ||
int sum = 0; | ||
for (int i = 0; i < 4; ++i) { | ||
sum += rolls[i]; | ||
} | ||
return sum - rolls[min_index]; | ||
} | ||
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int modifier(int score) | ||
{ | ||
return (int)floor((score - 10) / 2.); | ||
} | ||
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dnd_character_t make_dnd_character(void) | ||
{ | ||
dnd_character_t character = { .charisma = ability(), | ||
.constitution = ability(), | ||
.dexterity = ability(), | ||
.intelligence = ability(), | ||
.strength = ability(), | ||
.wisdom = ability() }; | ||
character.hitpoints = 10 + modifier(character.constitution); | ||
return character; | ||
} |
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#ifndef DND_CHARACTER_H | ||
#define DND_CHARACTER_H | ||
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typedef struct { | ||
int strength; | ||
int dexterity; | ||
int constitution; | ||
int intelligence; | ||
int wisdom; | ||
int charisma; | ||
int hitpoints; | ||
} dnd_character_t; | ||
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int ability(void); | ||
int modifier(int score); | ||
dnd_character_t make_dnd_character(void); | ||
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#endif |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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||
[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
|
||
[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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||
[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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||
[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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||
[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
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[dca2b2ec-f729-4551-84b9-078876bb4808] | ||
description = "each ability is only calculated once" | ||
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" | ||
include = false |
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#include "dnd_character.h" |
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#ifndef DND_CHARACTER_H | ||
#define DND_CHARACTER_H | ||
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typedef struct { | ||
int strength; | ||
int dexterity; | ||
int constitution; | ||
int intelligence; | ||
int wisdom; | ||
int charisma; | ||
int hitpoints; | ||
} dnd_character_t; | ||
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int ability(void); | ||
int modifier(int score); | ||
dnd_character_t make_dnd_character(void); | ||
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#endif |
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### If you wish to use extra libraries (math.h for instance), | ||
### add their flags here (-lm in our case) in the "LIBS" variable. | ||
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LIBS = -lm | ||
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### | ||
CFLAGS = -std=c99 | ||
CFLAGS += -g | ||
CFLAGS += -Wall | ||
CFLAGS += -Wextra | ||
CFLAGS += -pedantic | ||
CFLAGS += -Werror | ||
CFLAGS += -Wmissing-declarations | ||
CFLAGS += -DUNITY_SUPPORT_64 -DUNITY_OUTPUT_COLOR | ||
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ASANFLAGS = -fsanitize=address | ||
ASANFLAGS += -fno-common | ||
ASANFLAGS += -fno-omit-frame-pointer | ||
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.PHONY: test | ||
test: tests.out | ||
@./tests.out | ||
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.PHONY: memcheck | ||
memcheck: ./*.c ./*.h | ||
@echo Compiling $@ | ||
@$(CC) $(ASANFLAGS) $(CFLAGS) test-framework/unity.c ./*.c -o memcheck.out $(LIBS) | ||
@./memcheck.out | ||
@echo "Memory check passed" | ||
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.PHONY: clean | ||
clean: | ||
rm -rf *.o *.out *.out.dSYM | ||
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tests.out: ./*.c ./*.h | ||
@echo Compiling $@ | ||
@$(CC) $(CFLAGS) test-framework/unity.c ./*.c -o tests.out $(LIBS) |
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