Skip to content

Commit

Permalink
Add exercise dnd-character (#980)
Browse files Browse the repository at this point in the history
  • Loading branch information
ahans authored Apr 18, 2024
1 parent 3e9c56e commit 7066bb9
Show file tree
Hide file tree
Showing 14 changed files with 4,235 additions and 0 deletions.
14 changes: 14 additions & 0 deletions config.json
Original file line number Diff line number Diff line change
Expand Up @@ -1120,6 +1120,20 @@
"memory_management",
"strings"
]
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "aafdaf60-1b68-41f7-92ae-f2d548738be9",
"practices": [],
"prerequisites": [],
"difficulty": 2,
"topics": [
"arrays",
"control_flow_if_statements",
"control_flow_loops",
"math"
]
}
]
},
Expand Down
32 changes: 32 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and recording the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the above rules.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

~~~~exercism/note
Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
~~~~

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
10 changes: 10 additions & 0 deletions exercises/practice/dnd-character/.docs/introduction.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
# Introduction

After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D).
Since this is the first session of the game, each player has to generate a character to play with.
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice?
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D!
Panicking, you realize you forgot to bring the dice, which would mean no D&D game.
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls.

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
21 changes: 21 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
{
"authors": [
"ahans"
],
"files": {
"solution": [
"dnd_character.c",
"dnd_character.h"
],
"test": [
"test_dnd_character.c"
],
"example": [
".meta/example.c",
".meta/example.h"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
43 changes: 43 additions & 0 deletions exercises/practice/dnd-character/.meta/example.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
#include "dnd_character.h"

#include <stdlib.h>
#include <math.h>

static int dice_roll(void)
{
// NB: This suffers from modulo bias, but probably good enough for the
// purpose of this exercise.
return 1 + rand() % 6;
}

int ability(void)
{
const int rolls[4] = { dice_roll(), dice_roll(), dice_roll(), dice_roll() };
int min_index = 0;
for (int i = 1; i < 4; ++i) {
if (rolls[i] < rolls[min_index])
min_index = i;
}
int sum = 0;
for (int i = 0; i < 4; ++i) {
sum += rolls[i];
}
return sum - rolls[min_index];
}

int modifier(int score)
{
return (int)floor((score - 10) / 2.);
}

dnd_character_t make_dnd_character(void)
{
dnd_character_t character = { .charisma = ability(),
.constitution = ability(),
.dexterity = ability(),
.intelligence = ability(),
.strength = ability(),
.wisdom = ability() };
character.hitpoints = 10 + modifier(character.constitution);
return character;
}
18 changes: 18 additions & 0 deletions exercises/practice/dnd-character/.meta/example.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
#ifndef DND_CHARACTER_H
#define DND_CHARACTER_H

typedef struct {
int strength;
int dexterity;
int constitution;
int intelligence;
int wisdom;
int charisma;
int hitpoints;
} dnd_character_t;

int ability(void);
int modifier(int score);
dnd_character_t make_dnd_character(void);

#endif
73 changes: 73 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
include = false
1 change: 1 addition & 0 deletions exercises/practice/dnd-character/dnd_character.c
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
#include "dnd_character.h"
18 changes: 18 additions & 0 deletions exercises/practice/dnd-character/dnd_character.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
#ifndef DND_CHARACTER_H
#define DND_CHARACTER_H

typedef struct {
int strength;
int dexterity;
int constitution;
int intelligence;
int wisdom;
int charisma;
int hitpoints;
} dnd_character_t;

int ability(void);
int modifier(int score);
dnd_character_t make_dnd_character(void);

#endif
37 changes: 37 additions & 0 deletions exercises/practice/dnd-character/makefile
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
### If you wish to use extra libraries (math.h for instance),
### add their flags here (-lm in our case) in the "LIBS" variable.

LIBS = -lm

###
CFLAGS = -std=c99
CFLAGS += -g
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -pedantic
CFLAGS += -Werror
CFLAGS += -Wmissing-declarations
CFLAGS += -DUNITY_SUPPORT_64 -DUNITY_OUTPUT_COLOR

ASANFLAGS = -fsanitize=address
ASANFLAGS += -fno-common
ASANFLAGS += -fno-omit-frame-pointer

.PHONY: test
test: tests.out
@./tests.out

.PHONY: memcheck
memcheck: ./*.c ./*.h
@echo Compiling $@
@$(CC) $(ASANFLAGS) $(CFLAGS) test-framework/unity.c ./*.c -o memcheck.out $(LIBS)
@./memcheck.out
@echo "Memory check passed"

.PHONY: clean
clean:
rm -rf *.o *.out *.out.dSYM

tests.out: ./*.c ./*.h
@echo Compiling $@
@$(CC) $(CFLAGS) test-framework/unity.c ./*.c -o tests.out $(LIBS)
Loading

0 comments on commit 7066bb9

Please sign in to comment.