open source Kotlin/LibKTX perceptual / exploration RPG
Built using IntelliJ Community Edition 2022.2.1 / libGDX 1.11.0 / libktx 1.11.0-rc2 / on Ubuntu 22.04
Example usage, after cloning / downloading:
./gradlew desktop:run
Hope this may help you in your development work.
v0.13 - rendering simple symbolic scenarios--symbols, ornaments, focuses
kCave_v0.13.mp4
v0.12 - completing basic AI structure, integrating AI with ECS
v0.11 - 3d and behavior tree demos, beginning core AI
v0.10 - expanding cave geometries, ECS enhancement, adding s2d and GDXAI FSM
v0.9 - line of sight rendering, ECS movement, rendering performance improvement
kobold_cave_v0.9b.mp4
v0.8 - merging cave and queue
v0.7 - first pass at environmental obstacles, elevation, and pov-rotation naviation
v0.6 - switching over to libktx, implementing walls, line of sight nav lighting, and bottom-up elaboration
v0.5 - bottom-up, top-down nodeMesh elaboration, simple navigation
v0.4.1 - cleaning up bordering algorithm
v0.4 - bordering functionality for leaf, lace, lattice, nodeLine, nodeMesh; top-down centroid rooms
v0.3 - presenting various line demos with navigable UI, adding lace and lattice
v0.2 - refactoring leaves and nodes, nodeline with noise, k-means clustering
v0.1 - modelling organic cave-like environment rooms network