Javascript WebXR metaverse engine
Exokit Web is a Javascript library for composing multiple WebXR applications in a regular web page. It works in all web browsers, VR and AR headsets, with no dependencies.
import 'https://web.exokit.org/ew.js';
xrEngine = document.createElement('xr-engine');
xrEngine.src = 'app.html';
// Create WebXR session
session = await navigator.xr.requestSession('immersive-vr');
// Add Mozilla Hub
fooFrame = document.createElement('xr-iframe');
fooFrame.src = 'https://hubs.mozilla.com/VxGmqjU/fuchsia-winding-room?vr_entry_type=vr_now';
session.layers.push(fooFrame);
// Add A-Painter too
barFrame = document.createElement('xr-iframe');
barFrame.src = 'https://aframe.io/a-painter';
session.layers.push(barFrame);
See index.html
for a full example.
npm install
npm start
Import ew.js
into your app:
<script type=module src="https://web.exokit.org/ew.js"></script>
In the top-level directory of your app, create the file sw.js
with these contents:
importScripts('https://web.exokit.org/sw.js');
The boilerplate code has this set up already.
Finally, make sure you are serving your app over https://
(or localhost
), which is required for Service Workers.
And that's it! Read the API Documentation.
- Render HTML to texture
- Cross-app messaging
- Automatic multiplayer with WebRTC
- Immersive Web Payments API