Crispy Doom 5.7.2
fabiangreffrath
released this
12 Mar 07:36
·
1640 commits
to master
since this release
Crispy Doom 5.7.2 has been released on March 13, 2020 to introduce the Compact HUD for widescreen rendering mode and bring some general improvements and fixes.
Features
- A new "Compact HUD" mode has been introduced for widescreen rendering mode which leaves the status bar widgets at the same position as in regular rendering mode instead of moving them to the edges of the screen. The latter is now available in the "Wide HUD" mode.
Improvements
- Compatibility of extended savegames has been improved across forks which change the project name away from "crispy-doom". Zodomaniac noticed this issue with his So Doom fork.
- No 'Oof' sounds are played anymore upon attempt to manipulate an inactive Crispness menu item, on Zodomaniac's remark.
Bug Fixes
- HUD widgets are now re-initialized immediately after graphics initialization to mitigate the alignment issues that JNechaevsky and Zodomaniac experienced on launching a map from command line.
- Previous colorization of "percent" status bar widgets is now remembered. This applies to the health and armor widget and forces them to update not only if their value changes, but also if their colorization changes, e.g. when entering the IDDQD cheat. Thanks to unerxai for the report.
- Horizontal location of the "PAUSE" graphic in widescreen mode has been fixed, thanks to JNechaevsky for spotting this.
- The widescreen rendering setting is not changed anymore by disabling aspect ratio correction, requested by Zodomaniac.
- An undetected merge conflict has been fixed in
hexen/r_things.c
, thanks to NickZ for the bug report.
Crispy Doom 5.7.2 is based on Chocolate Doom 3.0.0 and has merged all changes to the Chocolate Doom master branch up to commit f1fa7faf
.