1.0.0-beta
github-actions
released this
05 Sep 23:19
·
31 commits
to main
since this release
Added
- Quest to beat your own shadow #86
- Easter egg quest #87
- Sorcerer enemy class #88
- Stat increasing stones #95
- Effect rings as items and equipment, initial set of stat-based rings #98
- RegenHP and RegenMP rings #109
- Status effect rings #110
- Battle related rings #113
- Treasure related rings #114
- Ring related quests #115
Changed
- Remember unlocked quests and todo list order #89
- Cheaper ether 62bb9ed
- Renamed status effects "poisoned" to "poison" and "burning" to "burn" #92
- Doubled ether restored mp 0e01209
- Tweaked enemy levels to be based primarily on distance from home rather than player level 0798d53
- Changed internal representation of equipment #99
- When a magic-using character runs out of mp, its physical attacks incorporate the weapon contribution 39c5e01
- Changed internal representation of items #105
- Fail gracefully on data breaking changes #107
- Show items bought and money spent in the buy command output #108
- Show mp cost in magic attacks 9f92efc
- The stat command can be used to describe items and equipment #117
- Equipment level found in chest based on distance instead of player level d22d3b9
- Game balance related tweaks #118
Fixed
- Reach level 50 and 100 unlock and reward 4128f75
- Properly report raise class levels quest progress e7d73f9
- Reach level quests rewarded when multiple levels raised in a single event 60f5fb2
- Give base mp when switching to a magic class from a non base level 96c2de6
- Missed levels with class quest completion 1ec760
- Tweak gold found in chests 0317979 83691fa
- Don't add xp beyond the actual inflicted damage (prevents high xp when beating weaker enemies) 812a5f1
- Continue moving through dirs after successful bribe/run away 570a0de