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When reducing the points, the reducer would for some reason swap the positive and negative error for the last point. When no actual reduction is taking place, this leads to the values actually having the same value which would give strange results in the error bars/surfaces. This commit removes the swapping of the errors of the last point. The error surface renderer would also swap these points again before rendering, so this is also removed with this commit. To ease testing, an option to enable/disable parallel point caching in the renderer was added to the ErrorDataSetRendererStylingSample.
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