RAYX is a simulation tool designed for beamlines at electron storage rings. Currently, it is intended to be used in conjunction with RAY-UI. Our primary focus with RAYX is on high-performance tracing, achieved through the utilization of GPUs via the Vulkan API.
RAYX offers several advanced features, including:
- Global (not sequential) tracing of beamlines
- GPU utilization for accelerated tracing performance
- A dedicated mode for tracing multiple beamlines with ease
- Objects in RAYX can be grouped for simplified group transformations
- A GUI for intuitive beamline design
For additional information, please visit our Wiki. We are committed to delivering stable releases, which can be found here. Please note that the master
branch and other branches might be unstable, and building RAYX from the source could lead to unstable software. We recommend this only for developers and experienced users. If you experience issues with our distributed binaries or API, do not hesitate to open an issue. We are keen to provide assistance and develop features as the need arises.