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Test, Build, and Deploy with GameCI #1395

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1395

Manually triggered October 29, 2023 00:30
Status Failure
Total duration 1h 59m 12s
Artifacts 6

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
1h 8m
Build for StandaloneOSX
Deploy to the App Store
31m 27s
Deploy to the App Store
Deploy to the Google Play Store
4m 38s
Deploy to the Google Play Store
Deploy to the Web via Firebase
1m 10s
Deploy to the Web via Firebase
Matrix: buildWithWindows
Deploy to the Mac App Store
0s
Deploy to the Mac App Store
Deploy to the Microsoft Store
0s
Deploy to the Microsoft Store
Deploy to the Steam Marketplace
0s
Deploy to the Steam Marketplace
Announce Release to Social Media
0s
Announce Release to Social Media
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6 errors and 7 warnings
Build for StandaloneWindows64
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneWindows64
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneWindows64
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneWindows
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneWindows
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneWindows
The process 'C:\Windows\system32\docker.exe' failed with exit code 125
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Card Game Simulator.app Expired
243 MB
cgs-Android Expired
868 MB
cgs-StandaloneLinux64 Expired
1.79 GB
cgs-StandaloneOSX Expired
2.48 GB
cgs-WebGL Expired
58.4 MB
cgs-iOS Expired
1.4 GB