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Update & publish new doc versions
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Blue Fire committed Aug 20, 2023
1 parent 5b4b1c3 commit 243fd2b
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22 changes: 2 additions & 20 deletions docs/main/_sources/flame/diagrams/component.md.txt
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@@ -1,34 +1,16 @@
``` {mermaid}
%%{init: { 'theme': 'dark' } }%%
graph TD

%% Node Color %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

z(Abstract Class):::yellow
x(Normal Class)

```

```{mermaid}
%%{init: { 'theme': 'dark' } }%%
graph TD
%% Node Color %%
%% Config %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

Component(Component)
Misc("
TimerComponent
ParticleComponent
SpriteBatchComponent
")
Effects("Effects<br/>(See the effects section)"):::yellow
Effects("Effects<br/>(See the effects section)")
Game(Game)
FlameGame(FlameGame)
PositionComponent(PositionComponent)
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14 changes: 7 additions & 7 deletions docs/main/_static/apps/examples/main.dart.js
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Expand Up @@ -20188,7 +20188,7 @@ i1:function i1(a){var _=this
_.a=a
_.d=_.c=_.b=0
_.w=_.r=null
_.y=_.x=!1},
_.z=_.y=_.x=!1},
bic(a,b,c,d,e,f,g){return new A.a8A(B.ud,A.b([],t.ga),A.b([],t.AO),A.b([],t.o2),A.b([],t.O),a,e,f,c,d,b,!0,$.G().B())},
a8B(a,b,c,d,e,f){var s=0,r=A.t(t.t_),q,p,o,n
var $async$a8B=A.u(function(g,h){if(g===1)return A.p(h,r)
Expand Down Expand Up @@ -84827,7 +84827,7 @@ a6(a,b){var s=this,r=s.k4
if(r!=null)r.a6(0,b)
s.AL()
if(s.ok){r=s.k4
r=r==null?null:r.x
r=r==null?null:r.y
r=r===!0}else r=!1
if(r)s.f0()},
AL(){var s,r,q,p,o,n=this
Expand Down Expand Up @@ -87571,22 +87571,22 @@ $1(a){return a.b=this.a},
$S:386}
A.i1.prototype={
gkP(a){var s
if(this.x)return A.ei(null,t.H)
if(this.y)return A.ei(null,t.H)
s=this.w
return(s==null?this.w=new A.bT(new A.aR($.aG,t.D4),t.gR):s).a},
c0(a){var s,r=this
r.b=r.d=r.c=0
r.y=r.x=!1
r.x=r.z=r.y=!1
s=r.w
s=s==null?null:(s.a.a&30)!==0
if(s===!0)r.w=null},
a6(a,b){var s,r,q,p,o=this,n=o.c+=b
o.d+=b
if(o.x)return
if(!o.y)o.y=!0
if(o.y)return
if(!o.z)o.z=!0
for(s=o.a,r=s.a,s=s.b;q=o.b,p=r[q].b,n>=p;)if(q===r.length-1)if(s){n-=p
o.c=n
o.b=0}else{o.x=!0
o.b=0}else{o.y=!0
n=o.r
if(n!=null)n.$0()
n=o.w
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6 changes: 3 additions & 3 deletions docs/main/_static/apps/flame-examples/main.dart.js
Original file line number Diff line number Diff line change
Expand Up @@ -11376,7 +11376,7 @@ this.b=b},
Tg:function Tg(a){var _=this
_.a=a
_.d=_.c=_.b=0
_.y=_.x=!1},
_.z=_.y=!1},
ac9(a,b,c){var s=b-a
return new A.zC(c,a,s)},
zC:function zC(a,b,c){var _=this
Expand Down Expand Up @@ -39849,8 +39849,8 @@ A.Td.prototype={}
A.Tg.prototype={
L(a,b){var s,r,q,p=this,o=p.c+=b
p.d+=b
if(p.x)return
if(!p.y)p.y=!0
if(p.y)return
if(!p.z)p.z=!0
for(s=p.a.a;r=p.b,q=s[r].b,o>=q;)if(r===s.length-1){o-=q
p.c=o
p.b=0}else{o-=q
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6 changes: 3 additions & 3 deletions docs/main/_static/apps/tutorials-platformer-app/main.dart.js
Original file line number Diff line number Diff line change
Expand Up @@ -8610,7 +8610,7 @@ this.b=b},
KG:function KG(a){var _=this
_.a=a
_.d=_.c=_.b=0
_.y=_.x=!1},
_.z=_.y=!1},
H9:function H9(a,b,c){var _=this
_.b=_.a=0
_.c=a
Expand Down Expand Up @@ -30896,8 +30896,8 @@ A.KD.prototype={}
A.KG.prototype={
Y(a){var s,r,q,p=this,o=p.c+=a
p.d+=a
if(p.x)return
if(!p.y)p.y=!0
if(p.y)return
if(!p.z)p.z=!0
for(s=p.a.a;r=p.b,q=s[r].b,o>=q;)if(r===s.length-1){o-=q
p.c=o
p.b=0}else{o-=q
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22 changes: 3 additions & 19 deletions docs/main/flame/components.html
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Expand Up @@ -315,34 +315,18 @@
<section class="tex2jax_ignore mathjax_ignore" id="components">
<h1>Components<a class="headerlink" href="#components" title="Permalink to this heading"></a></h1>
<div class="mermaid">
%%{init: { 'theme': 'dark' } }%%
graph TD

%% Node Color %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

z(Abstract Class):::yellow
x(Normal Class)

</div><div class="mermaid">
%%{init: { 'theme': 'dark' } }%%
graph TD
%% Node Color %%
graph TD
%% Config %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

Component(Component)
Misc(&quot;
TimerComponent
ParticleComponent
SpriteBatchComponent
&quot;)
Effects(&quot;Effects&lt;br/&gt;(See the effects section)&quot;):::yellow
Effects(&quot;Effects&lt;br/&gt;(See the effects section)&quot;)
Game(Game)
FlameGame(FlameGame)
PositionComponent(PositionComponent)
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22 changes: 3 additions & 19 deletions docs/main/flame/diagrams/component.html
Original file line number Diff line number Diff line change
Expand Up @@ -311,34 +311,18 @@
<div class="document" role="main">

<div class="mermaid">
%%{init: { 'theme': 'dark' } }%%
graph TD

%% Node Color %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

z(Abstract Class):::yellow
x(Normal Class)

</div><div class="mermaid">
%%{init: { 'theme': 'dark' } }%%
graph TD
%% Node Color %%
graph TD
%% Config %%
classDef default fill:#282828,stroke:#F6BE00;
classDef yellow fill:#F6BE00,color:#000;

%% Nodes %%

Component(Component)
Misc(&quot;
TimerComponent
ParticleComponent
SpriteBatchComponent
&quot;)
Effects(&quot;Effects&lt;br/&gt;(See the effects section)&quot;):::yellow
Effects(&quot;Effects&lt;br/&gt;(See the effects section)&quot;)
Game(Game)
FlameGame(FlameGame)
PositionComponent(PositionComponent)
Expand Down

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