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chore(release): Publish v0.1.2 (#41)
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spydon authored Jul 13, 2024
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53 changes: 53 additions & 0 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file.
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.

## 2024-07-13

### Changes

---

Packages with breaking changes:

- There are no breaking changes in this release.

Packages with other changes:

- [`gamepads` - `v0.1.2`](#gamepads---v012)
- [`gamepads_android` - `v0.1.2`](#gamepads_android---v012)
- [`gamepads_darwin` - `v0.1.2`](#gamepads_darwin---v012)
- [`gamepads_ios` - `v0.1.2`](#gamepads_ios---v012)
- [`gamepads_linux` - `v0.1.1+1`](#gamepads_linux---v0111)
- [`gamepads_windows` - `v0.1.1+1`](#gamepads_windows---v0111)

---

#### `gamepads` - `v0.1.2`

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))
- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

#### `gamepads_android` - `v0.1.2`

- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))

#### `gamepads_darwin` - `v0.1.2`

- **FIX**: Remove extendedGamepad from gamepads array on disconnect ([#39](https://github.com/flame-engine/gamepads/issues/39)). ([b24257d3](https://github.com/flame-engine/gamepads/commit/b24257d3e467385351bf5ba14780eacfa318cd0d))
- **FIX**: Update GamepadsDarwinPlugin.swift to conditionally reference sfSymbolsName ([#23](https://github.com/flame-engine/gamepads/issues/23)). ([cfe9d339](https://github.com/flame-engine/gamepads/commit/cfe9d339f5db69b67f93179a092cd70466ecd4e1))
- **FIX**: Fix for old mac os support ([#1](https://github.com/flame-engine/gamepads/issues/1)). ([090c3be8](https://github.com/flame-engine/gamepads/commit/090c3be8313aab791160e53450f163d1104f579c))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

#### `gamepads_ios` - `v0.1.2`

- **FIX**: Remove extendedGamepad from gamepads array on disconnect ([#39](https://github.com/flame-engine/gamepads/issues/39)). ([b24257d3](https://github.com/flame-engine/gamepads/commit/b24257d3e467385351bf5ba14780eacfa318cd0d))
- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

#### `gamepads_linux` - `v0.1.1+1`

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))

#### `gamepads_windows` - `v0.1.1+1`

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))


## 2023-04-04

### Changes
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6 changes: 6 additions & 0 deletions packages/gamepads/CHANGELOG.md
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## 0.1.2

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))
- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

## 0.1.1

- Bump "gamepads" to `0.1.1`.
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2 changes: 1 addition & 1 deletion packages/gamepads/example/pubspec.yaml
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dependencies:
flutter:
sdk: flutter
gamepads: ^0.1.1
gamepads: ^0.1.2

dev_dependencies:
flame_lint: ^0.2.0
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12 changes: 6 additions & 6 deletions packages/gamepads/pubspec.yaml
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name: gamepads
description: A Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.2
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads

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dependencies:
flutter:
sdk: flutter
gamepads_android: ^0.1.1
gamepads_darwin: ^0.1.1
gamepads_ios: ^0.1.1
gamepads_linux: ^0.1.1
gamepads_android: ^0.1.2
gamepads_darwin: ^0.1.2
gamepads_ios: ^0.1.2
gamepads_linux: ^0.1.1+1
gamepads_platform_interface: ^0.1.1
gamepads_windows: ^0.1.1
gamepads_windows: ^0.1.1+1

dev_dependencies:
flame_lint: ^0.2.0
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4 changes: 4 additions & 0 deletions packages/gamepads_android/CHANGELOG.md
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## 0.1.2

- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))

## 0.1.1

- Initial Android version.
2 changes: 1 addition & 1 deletion packages/gamepads_android/pubspec.yaml
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name: gamepads_android
description: Android implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.2
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads_android

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7 changes: 7 additions & 0 deletions packages/gamepads_darwin/CHANGELOG.md
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## 0.1.2

- **FIX**: Remove extendedGamepad from gamepads array on disconnect ([#39](https://github.com/flame-engine/gamepads/issues/39)). ([b24257d3](https://github.com/flame-engine/gamepads/commit/b24257d3e467385351bf5ba14780eacfa318cd0d))
- **FIX**: Update GamepadsDarwinPlugin.swift to conditionally reference sfSymbolsName ([#23](https://github.com/flame-engine/gamepads/issues/23)). ([cfe9d339](https://github.com/flame-engine/gamepads/commit/cfe9d339f5db69b67f93179a092cd70466ecd4e1))
- **FIX**: Fix for old mac os support ([#1](https://github.com/flame-engine/gamepads/issues/1)). ([090c3be8](https://github.com/flame-engine/gamepads/commit/090c3be8313aab791160e53450f163d1104f579c))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

## 0.1.1

- Bump "gamepads_darwin" to `0.1.1`.
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2 changes: 1 addition & 1 deletion packages/gamepads_darwin/pubspec.yaml
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name: gamepads_darwin
description: MacOS implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.2
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads_darwin

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6 changes: 6 additions & 0 deletions packages/gamepads_ios/CHANGELOG.md
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## 0.1.2

- **FIX**: Remove extendedGamepad from gamepads array on disconnect ([#39](https://github.com/flame-engine/gamepads/issues/39)). ([b24257d3](https://github.com/flame-engine/gamepads/commit/b24257d3e467385351bf5ba14780eacfa318cd0d))
- **FEAT**: Support for Android ([#35](https://github.com/flame-engine/gamepads/issues/35)). ([6996109e](https://github.com/flame-engine/gamepads/commit/6996109e4452406990191af1b1f10d18461c3bfc))
- **FEAT**: Support for iOS ([#30](https://github.com/flame-engine/gamepads/issues/30)). ([e8cb9777](https://github.com/flame-engine/gamepads/commit/e8cb9777d42cf35f4b67629a1e6b5f03517edd35))

## 0.1.1

* Initial release based on `gamepads_darwin`.
2 changes: 1 addition & 1 deletion packages/gamepads_ios/pubspec.yaml
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name: gamepads_ios
description: iOS implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.2
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads_ios

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4 changes: 4 additions & 0 deletions packages/gamepads_linux/CHANGELOG.md
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## 0.1.1+1

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))

## 0.1.1

- Bump "gamepads_linux" to `0.1.1`.
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2 changes: 1 addition & 1 deletion packages/gamepads_linux/pubspec.yaml
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name: gamepads_linux
description: Linux implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.1+1
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads_linux

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4 changes: 4 additions & 0 deletions packages/gamepads_windows/CHANGELOG.md
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## 0.1.1+1

- **REFACTOR**: Lint Kotlin, C and C++ code ([#6](https://github.com/flame-engine/gamepads/issues/6)). ([6d3e9334](https://github.com/flame-engine/gamepads/commit/6d3e9334072d24525ed7ccf9f8c7fa481c8373fc))

## 0.1.1

- Bump "gamepads_windows" to `0.1.1`.
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2 changes: 1 addition & 1 deletion packages/gamepads_windows/pubspec.yaml
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name: gamepads_windows
description: Windows implementation of gamepads, a Flutter plugin to handle gamepad input across multiple platforms.
version: 0.1.1
version: 0.1.1+1
homepage: https://github.com/flame-engine/gamepads
repository: https://github.com/flame-engine/gamepads/tree/main/packages/gamepads_windows

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