fix: Update GamepadsDarwinPlugin.swift to conditionally reference sfSymbolsName #23
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As per issue #18, sfSymbolsName is only available in macOS 11.0 or newer, but the getValues method references it without use of conditional compilation. The result is that the example project cannot be compiled on macOS.
The proposed change provides a default label for each type of GCControllerElement (e.g. "Unknown button" for a button) which is then overridden by the sfSymbolsName property if it is available.